*I highly doubt bool Ism_auiEncounterInProgress() is valid..
--HG-- branch : trunk
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@@ -60,7 +60,7 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
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m_uiFelOverseerCount = 0;
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m_uiFelOverseerCount = 0;
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}
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}
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bool Ism_auiEncounterInProgress() const
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bool IsEncounterInProgress() const
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{
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{
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for(uint8 i = 0; i < MAX_ENCOUNTER; ++i)
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for(uint8 i = 0; i < MAX_ENCOUNTER; ++i)
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if (m_auiEncounter[i] == IN_PROGRESS) return true;
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if (m_auiEncounter[i] == IN_PROGRESS) return true;
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@@ -88,7 +88,7 @@ struct TRINITY_DLL_DECL instance_molten_core : public ScriptedInstance
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IsBossDied[8] = false;
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IsBossDied[8] = false;
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}
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}
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bool Ism_auiEncounterInProgress() const
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bool IsEncounterInProgress() const
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{
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{
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return false;
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return false;
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};
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};
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