In arenas Replenishment should only affect the caster.
--HG-- branch : trunk
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@@ -2431,6 +2431,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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power = POWER_HEALTH;
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power = POWER_HEALTH;
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break;
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break;
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case 57669: // Replenishment
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case 57669: // Replenishment
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// In arenas Replenishment may only affect the caster
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if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->InArena())
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{
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unitList.clear();
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unitList.push_back(m_caster);
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break;
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}
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maxSize = 10;
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maxSize = 10;
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power = POWER_MANA;
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power = POWER_MANA;
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break;
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break;
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