[8089] Implement SPELL_EFFECT_CHARGE2(149), more correct monster flags use in charge effects. Author: VladimirMangos
Last fix let for example correct charge for flight creatures... --HG-- branch : trunk
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@@ -319,6 +319,7 @@ class Spell
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void EffectSelfResurrect(uint32 i);
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void EffectSkinning(uint32 i);
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void EffectCharge(uint32 i);
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void EffectCharge2(uint32 i);
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void EffectProspecting(uint32 i);
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void EffectMilling(uint32 i);
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void EffectRenamePet(uint32 i);
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+41
-10
@@ -213,7 +213,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
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&Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE
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&Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail
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&Spell::EffectUnused, //148 SPELL_EFFECT_148 unused
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&Spell::EffectNULL, //149 SPELL_EFFECT_149 swoop
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&Spell::EffectCharge2, //149 SPELL_EFFECT_CHARGE2 swoop
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&Spell::EffectUnused, //150 SPELL_EFFECT_150 unused
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&Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2
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&Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend
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@@ -6130,20 +6130,51 @@ void Spell::EffectSkinning(uint32 /*i*/)
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void Spell::EffectCharge(uint32 /*i*/)
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{
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if(!m_caster)
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return;
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Unit *target = m_targets.getUnitTarget();
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if(!target)
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if (!unitTarget)
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return;
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float x, y, z;
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target->GetContactPoint(m_caster, x, y, z);
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m_caster->GetMotionMaster()->MoveCharge(x, y, z);
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unitTarget->GetContactPoint(m_caster, x, y, z);
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if (unitTarget->GetTypeId() != TYPEID_PLAYER)
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((Creature *)unitTarget)->StopMoving();
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// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
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m_caster->SendMonsterMove(x, y, z, 0, m_caster->GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : ((Creature*)m_caster)->GetMonsterMoveFlags(), 1);
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
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// not all charge effects used in negative spells
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if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
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m_caster->Attack(target, true);
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if (unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
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m_caster->Attack(unitTarget,true);
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}
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void Spell::EffectCharge2(uint32 /*i*/)
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{
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float x, y, z;
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if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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{
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x = m_targets.m_destX;
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y = m_targets.m_destY;
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z = m_targets.m_destZ;
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if (unitTarget->GetTypeId() != TYPEID_PLAYER)
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((Creature *)unitTarget)->StopMoving();
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}
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else if (unitTarget && unitTarget != m_caster)
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unitTarget->GetContactPoint(m_caster, x, y, z);
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else
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return;
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// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
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m_caster->SendMonsterMove(x, y, z, 0, m_caster->GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : ((Creature*)m_caster)->GetMonsterMoveFlags(), 1);
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
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// not all charge effects used in negative spells
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if (unitTarget && unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
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m_caster->Attack(unitTarget,true);
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}
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void Spell::EffectKnockBack(uint32 i)
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