[8089] Implement SPELL_EFFECT_CHARGE2(149), more correct monster flags use in charge effects. Author: VladimirMangos

Last fix let for example correct charge for flight creatures...

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-01 17:36:34 -05:00
parent 255d21b52b
commit 9c9c9f5078
2 changed files with 42 additions and 10 deletions
+1
View File
@@ -319,6 +319,7 @@ class Spell
void EffectSelfResurrect(uint32 i);
void EffectSkinning(uint32 i);
void EffectCharge(uint32 i);
void EffectCharge2(uint32 i);
void EffectProspecting(uint32 i);
void EffectMilling(uint32 i);
void EffectRenamePet(uint32 i);
+41 -10
View File
@@ -213,7 +213,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE
&Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail
&Spell::EffectUnused, //148 SPELL_EFFECT_148 unused
&Spell::EffectNULL, //149 SPELL_EFFECT_149 swoop
&Spell::EffectCharge2, //149 SPELL_EFFECT_CHARGE2 swoop
&Spell::EffectUnused, //150 SPELL_EFFECT_150 unused
&Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2
&Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend
@@ -6130,20 +6130,51 @@ void Spell::EffectSkinning(uint32 /*i*/)
void Spell::EffectCharge(uint32 /*i*/)
{
if(!m_caster)
return;
Unit *target = m_targets.getUnitTarget();
if(!target)
if (!unitTarget)
return;
float x, y, z;
target->GetContactPoint(m_caster, x, y, z);
m_caster->GetMotionMaster()->MoveCharge(x, y, z);
unitTarget->GetContactPoint(m_caster, x, y, z);
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
((Creature *)unitTarget)->StopMoving();
// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
m_caster->SendMonsterMove(x, y, z, 0, m_caster->GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : ((Creature*)m_caster)->GetMonsterMoveFlags(), 1);
if (m_caster->GetTypeId() != TYPEID_PLAYER)
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
// not all charge effects used in negative spells
if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->Attack(target, true);
if (unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
m_caster->Attack(unitTarget,true);
}
void Spell::EffectCharge2(uint32 /*i*/)
{
float x, y, z;
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
((Creature *)unitTarget)->StopMoving();
}
else if (unitTarget && unitTarget != m_caster)
unitTarget->GetContactPoint(m_caster, x, y, z);
else
return;
// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
m_caster->SendMonsterMove(x, y, z, 0, m_caster->GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : ((Creature*)m_caster)->GetMonsterMoveFlags(), 1);
if (m_caster->GetTypeId() != TYPEID_PLAYER)
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
// not all charge effects used in negative spells
if (unitTarget && unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
m_caster->Attack(unitTarget,true);
}
void Spell::EffectKnockBack(uint32 i)