[8089] Implement SPELL_EFFECT_CHARGE2(149), more correct monster flags use in charge effects. Author: VladimirMangos

Last fix let for example correct charge for flight creatures...

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-01 17:36:34 -05:00
parent 255d21b52b
commit 9c9c9f5078
2 changed files with 42 additions and 10 deletions
+1
View File
@@ -319,6 +319,7 @@ class Spell
void EffectSelfResurrect(uint32 i);
void EffectSkinning(uint32 i);
void EffectCharge(uint32 i);
void EffectCharge2(uint32 i);
void EffectProspecting(uint32 i);
void EffectMilling(uint32 i);
void EffectRenamePet(uint32 i);