[8089] Implement SPELL_EFFECT_CHARGE2(149), more correct monster flags use in charge effects. Author: VladimirMangos
Last fix let for example correct charge for flight creatures... --HG-- branch : trunk
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@@ -319,6 +319,7 @@ class Spell
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void EffectSelfResurrect(uint32 i);
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void EffectSkinning(uint32 i);
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void EffectCharge(uint32 i);
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void EffectCharge2(uint32 i);
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void EffectProspecting(uint32 i);
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void EffectMilling(uint32 i);
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void EffectRenamePet(uint32 i);
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