MapManager: Block access to instances if encounter in progress or are full
--HG-- branch : trunk
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@@ -19466,6 +19466,8 @@ void Player::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg)
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case TRANSFER_ABORT_INSUF_EXPAN_LVL:
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case TRANSFER_ABORT_DIFFICULTY:
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case TRANSFER_ABORT_UNIQUE_MESSAGE:
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case TRANSFER_ABORT_ZONE_IN_COMBAT:
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case TRANSFER_ABORT_MAX_PLAYERS:
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data << uint8(arg);
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break;
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}
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