Core/Calendar
* Fixed raid resets display in calendar * Active instance locks will now be added to calendar as soon as they are created (not after login)
This commit is contained in:
@@ -18185,6 +18185,15 @@ void Player::BindToInstance()
|
||||
data << uint32(0);
|
||||
GetSession()->SendPacket(&data);
|
||||
BindToInstance(mapSave, true);
|
||||
|
||||
time_t currTime = time(NULL);
|
||||
data.Initialize(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, 4 + 4 + 4 + 4 + 8);
|
||||
data << uint32(secsToTimeBitFields(currTime));
|
||||
data << uint32(mapSave->GetMapId());
|
||||
data << uint32(mapSave->GetDifficulty());
|
||||
data << uint32(mapSave->GetResetTime() - currTime);
|
||||
data << uint64(mapSave->GetInstanceId());
|
||||
GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void Player::SendRaidInfo()
|
||||
|
||||
@@ -74,7 +74,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/)
|
||||
for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
|
||||
{
|
||||
uint32 mapId = PAIR32_LOPART(itr->first);
|
||||
|
||||
Difficulty difficulty = Difficulty(PAIR32_HIPART(itr->first));
|
||||
if (sentMaps.find(mapId) != sentMaps.end())
|
||||
continue;
|
||||
|
||||
@@ -82,10 +82,14 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/)
|
||||
if (!mapEntry || !mapEntry->IsRaid())
|
||||
continue;
|
||||
|
||||
MapDifficulty const* diff = GetMapDifficultyData(mapId, difficulty);
|
||||
if (!diff)
|
||||
continue;
|
||||
|
||||
sentMaps.insert(mapId);
|
||||
|
||||
data << uint32(mapId);
|
||||
data << uint32(itr->second - cur_time);
|
||||
data << uint32(diff->resetTime);
|
||||
data << uint32(mapEntry->unk_time);
|
||||
++counter;
|
||||
}
|
||||
|
||||
@@ -2518,6 +2518,15 @@ void InstanceMap::PermBindAllPlayers(Player* source)
|
||||
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
|
||||
data << uint32(0);
|
||||
player->GetSession()->SendPacket(&data);
|
||||
|
||||
time_t currTime = time(NULL);
|
||||
data.Initialize(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, 4 + 4 + 4 + 4 + 8);
|
||||
data << uint32(secsToTimeBitFields(currTime));
|
||||
data << uint32(save->GetMapId());
|
||||
data << uint32(save->GetDifficulty());
|
||||
data << uint32(save->GetResetTime() - currTime);
|
||||
data << uint64(save->GetInstanceId());
|
||||
player->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
// if the leader is not in the instance the group will not get a perm bind
|
||||
|
||||
Reference in New Issue
Block a user