Core/Calendar
* Fixed raid resets display in calendar * Active instance locks will now be added to calendar as soon as they are created (not after login)
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@@ -18185,6 +18185,15 @@ void Player::BindToInstance()
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data << uint32(0);
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data << uint32(0);
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GetSession()->SendPacket(&data);
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GetSession()->SendPacket(&data);
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BindToInstance(mapSave, true);
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BindToInstance(mapSave, true);
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time_t currTime = time(NULL);
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data.Initialize(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, 4 + 4 + 4 + 4 + 8);
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data << uint32(secsToTimeBitFields(currTime));
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data << uint32(mapSave->GetMapId());
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data << uint32(mapSave->GetDifficulty());
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data << uint32(mapSave->GetResetTime() - currTime);
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data << uint64(mapSave->GetInstanceId());
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GetSession()->SendPacket(&data);
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}
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}
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void Player::SendRaidInfo()
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void Player::SendRaidInfo()
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@@ -74,7 +74,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/)
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for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
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for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
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{
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{
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uint32 mapId = PAIR32_LOPART(itr->first);
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uint32 mapId = PAIR32_LOPART(itr->first);
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Difficulty difficulty = Difficulty(PAIR32_HIPART(itr->first));
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if (sentMaps.find(mapId) != sentMaps.end())
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if (sentMaps.find(mapId) != sentMaps.end())
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continue;
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continue;
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@@ -82,10 +82,14 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/)
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if (!mapEntry || !mapEntry->IsRaid())
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if (!mapEntry || !mapEntry->IsRaid())
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continue;
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continue;
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MapDifficulty const* diff = GetMapDifficultyData(mapId, difficulty);
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if (!diff)
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continue;
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sentMaps.insert(mapId);
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sentMaps.insert(mapId);
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data << uint32(mapId);
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data << uint32(mapId);
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data << uint32(itr->second - cur_time);
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data << uint32(diff->resetTime);
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data << uint32(mapEntry->unk_time);
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data << uint32(mapEntry->unk_time);
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++counter;
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++counter;
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}
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}
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@@ -2518,6 +2518,15 @@ void InstanceMap::PermBindAllPlayers(Player* source)
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WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
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WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
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data << uint32(0);
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data << uint32(0);
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player->GetSession()->SendPacket(&data);
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player->GetSession()->SendPacket(&data);
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time_t currTime = time(NULL);
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data.Initialize(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, 4 + 4 + 4 + 4 + 8);
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data << uint32(secsToTimeBitFields(currTime));
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data << uint32(save->GetMapId());
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data << uint32(save->GetDifficulty());
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data << uint32(save->GetResetTime() - currTime);
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data << uint64(save->GetInstanceId());
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player->GetSession()->SendPacket(&data);
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}
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}
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// if the leader is not in the instance the group will not get a perm bind
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// if the leader is not in the instance the group will not get a perm bind
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