Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
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@@ -1965,7 +1965,7 @@ public:
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despawnTimer -= diff;
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else
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{
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me->ForcedDespawn();
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me->DespawnOrUnsummon();
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}
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return;
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}
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@@ -2073,7 +2073,7 @@ public:
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else
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{
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if (uiDespawnTimer <= uiDiff)
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me->ForcedDespawn();
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me->DespawnOrUnsummon();
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else
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uiDespawnTimer -= uiDiff;
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}
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