Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
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@@ -168,7 +168,7 @@ public:
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{
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if (Creature* Essence = Unit::GetCreature(*me, EssenceGUID))
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{
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Essence->ForcedDespawn();
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Essence->DespawnOrUnsummon();
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}
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EssenceGUID = 0;
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}
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@@ -324,7 +324,7 @@ public:
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{
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DoScriptText(DESI_SAY_AFTER, Essence);
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}
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Essence->ForcedDespawn();
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Essence->DespawnOrUnsummon();
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE,0);
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EssenceGUID = 0;
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SoulCount = 0;
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