Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
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@@ -300,7 +300,7 @@ public:
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me->InterruptNonMeleeSpells(true);
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DoCast(me, SPELL_ETHEREAL_APPRENTICE, true);
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me->ForcedDespawn();
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me->DespawnOrUnsummon();
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return;
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} else Apprentice_Timer -= diff;
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}
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