Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
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@@ -242,7 +242,7 @@ public:
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uiDamage = 0;
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CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT,0);
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me->setFaction(35);
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me->ForcedDespawn(5000);
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me->DespawnOrUnsummon(5000);
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me->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),me->GetOrientation());
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EnterEvadeMode();
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}
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