Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
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@@ -114,7 +114,7 @@ class boss_arlokk : public CreatureScript
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m_pInstance->SetData(TYPE_ARLOKK, NOT_STARTED);
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//we should be summoned, so despawn
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me->ForcedDespawn();
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me->DespawnOrUnsummon();
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}
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void JustDied(Unit* /*pKiller*/)
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