Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
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@@ -274,7 +274,7 @@ public:
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if (TalkCount > 3)
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{
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if (Creature* pSpotlight = Unit::GetCreature(*me, m_uiSpotlightGUID))
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pSpotlight->ForcedDespawn();
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pSpotlight->DespawnOrUnsummon();
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SetEscortPaused(false);
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return;
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