Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
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@@ -660,7 +660,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
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{
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ASSERT(GetPlayer() == vehicle->GetBase());
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unit->ExitVehicle();
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unit->ToCreature()->ForcedDespawn(1000);
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unit->ToCreature()->DespawnOrUnsummon(1000);
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ASSERT(!unit->IsOnVehicle(vehicle->GetBase()));
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}
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else
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