Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
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@@ -596,6 +596,7 @@ class Creature : public Unit, public GridObject<Creature>
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bool isDeadByDefault() const { return m_isDeadByDefault; };
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void ForcedDespawn(uint32 timeMSToDespawn = 0);
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void DespawnOrUnsummon(uint32 msTimeToDespawn = 0);
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time_t const& GetRespawnTime() const { return m_respawnTime; }
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time_t GetRespawnTimeEx() const;
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