Core/Dungeon Finder: Use lfg namespace to encapsulate all LFG classes, structs and enums
This commit is contained in:
@@ -1496,7 +1496,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
|
||||
data << uint8(slot->roles);
|
||||
if (isLFGGroup())
|
||||
{
|
||||
data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
|
||||
data << uint8(sLFGMgr->GetState(m_guid) == lfg::LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
|
||||
data << uint32(sLFGMgr->GetDungeon(m_guid));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user