Core/Dungeon Finder: Use lfg namespace to encapsulate all LFG classes, structs and enums

This commit is contained in:
Spp
2013-02-04 04:43:50 +01:00
parent f753c989f2
commit 9bdfc87774
19 changed files with 242 additions and 188 deletions
+1 -1
View File
@@ -1496,7 +1496,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
data << uint8(slot->roles);
if (isLFGGroup())
{
data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
data << uint8(sLFGMgr->GetState(m_guid) == lfg::LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done
data << uint32(sLFGMgr->GetDungeon(m_guid));
}