Killed the last blob field (corpse)
--HG-- branch : trunk
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@@ -6697,8 +6697,8 @@ uint32 ObjectMgr::GeneratePetNumber()
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void ObjectMgr::LoadCorpses()
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{
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, phaseMask, guid FROM corpse WHERE corpse_type <> 0");
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, displayId, itemCache, bytes1, bytes2, guild, flags, dynFlags, time, corpse_type, instance, phaseMask, guid, player FROM corpse WHERE corpse_type <> 0");
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if (!result)
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{
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@@ -6719,10 +6719,10 @@ void ObjectMgr::LoadCorpses()
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Field *fields = result->Fetch();
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uint32 guid = fields[result->GetFieldCount()-1].GetUInt32();
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uint32 guid = fields[16].GetUInt32();
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Corpse *corpse = new Corpse;
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if (!corpse->LoadFromDB(guid,fields))
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if (!corpse->LoadFromDB(guid, fields))
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{
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delete corpse;
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continue;
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