Killed the last blob field (corpse)
--HG-- branch : trunk
This commit is contained in:
@@ -109,7 +109,7 @@ void Corpse::SaveToDB()
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DeleteFromDB();
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std::ostringstream ss;
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ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES ("
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ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,displayId,itemCache,bytes1,bytes2,guild,flags,dynFlags,time,corpse_type,instance,phaseMask) VALUES ("
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<< GetGUIDLow() << ", "
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<< GUID_LOPART(GetOwnerGUID()) << ", "
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<< GetPositionX() << ", "
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@@ -117,11 +117,17 @@ void Corpse::SaveToDB()
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<< GetPositionZ() << ", "
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<< GetOrientation() << ", "
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<< GetZoneId() << ", "
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<< GetMapId() << ", '";
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for (uint16 i = 0; i < m_valuesCount; ++i)
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ss << GetUInt32Value(i) << " ";
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ss << "',"
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<< uint64(m_time) <<", "
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<< GetMapId() << ", "
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<< GetUInt32Value(CORPSE_FIELD_DISPLAY_ID) << ", '";
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for (uint16 i = 0; i < EQUIPMENT_SLOT_END; ++i)
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ss << GetUInt32Value(CORPSE_FIELD_ITEM+i) << " ";
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ss << "', "
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<< GetUInt32Value(CORPSE_FIELD_BYTES_1) << ", "
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<< GetUInt32Value(CORPSE_FIELD_BYTES_2) << ", "
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<< GetUInt32Value(CORPSE_FIELD_GUILD) << ", "
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<< GetUInt32Value(CORPSE_FIELD_FLAGS) << ", "
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<< GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS) << ", "
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<< uint64(m_time) << ", "
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<< uint32(GetType()) << ", "
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<< int(GetInstanceId()) << ", "
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<< uint16(GetPhaseMask()) << ")"; // prevent out of range error
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@@ -153,38 +159,10 @@ void Corpse::DeleteFromDB()
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CharacterDatabase.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID()));
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}
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/*
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bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId)
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{
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bool external = (result != NULL);
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if (!external)
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// 0 1 2 3 4 5 6 7 8 9
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result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
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if (!result)
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{
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sLog.outError("Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid);
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return false;
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}
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Field *fields = result->Fetch();
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if (!LoadFromDB(guid, fields))
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{
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if (!external)
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delete result;
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return false;
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}
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if (!external)
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delete result;
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return true;
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}*/
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bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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{
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
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//SELECT position_x, position_y, position_z, orientation, map, displayId, itemCache, bytes1, bytes2, guild, flags, dynFlags, time, corpse_type, instance, phaseMask, guid, player FROM corpse WHERE corpse_type <> 0
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float positionX = fields[0].GetFloat();
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float positionY = fields[1].GetFloat();
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float positionZ = fields[2].GetFloat();
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@@ -193,14 +171,17 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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Object::_Create(guid, 0, HIGHGUID_CORPSE);
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if (!LoadValues(fields[5].GetString()))
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{
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sLog.outError("Corpse #%d have broken data in `data` field. Can't be loaded.",guid);
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return false;
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}
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SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].GetUInt32());
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_LoadIntoDataField(fields[6].GetString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END);
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SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32());
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SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].GetUInt32());
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SetUInt32Value(CORPSE_FIELD_GUILD, fields[9].GetUInt32());
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SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].GetUInt32());
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SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[11].GetUInt32());
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SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(fields[17].GetUInt32(), 0, HIGHGUID_PLAYER));
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m_time = time_t(fields[6].GetUInt64());
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m_type = CorpseType(fields[7].GetUInt32());
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m_time = time_t(fields[12].GetUInt64());
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m_type = CorpseType(fields[13].GetUInt32());
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if (m_type >= MAX_CORPSE_TYPE)
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{
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@@ -211,12 +192,8 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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if (m_type != CORPSE_BONES)
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m_isWorldObject = true;
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uint32 instanceid = fields[8].GetUInt32();
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uint32 phaseMask = fields[9].GetUInt32();
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// overwrite possible wrong/corrupted guid
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SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE));
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uint32 instanceid = fields[14].GetUInt32();
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uint32 phaseMask = fields[15].GetUInt32();
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// place
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SetLocationInstanceId(instanceid);
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@@ -232,7 +209,6 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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}
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m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY());
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return true;
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}
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@@ -61,7 +61,6 @@ class Corpse : public WorldObject, public GridObject<Corpse>
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bool Create(uint32 guidlow, Player *owner);
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void SaveToDB();
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//bool LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId);
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bool LoadFromDB(uint32 guid, Field *fields);
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void DeleteBonesFromWorld();
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@@ -6697,8 +6697,8 @@ uint32 ObjectMgr::GeneratePetNumber()
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void ObjectMgr::LoadCorpses()
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{
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9 10
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, phaseMask, guid FROM corpse WHERE corpse_type <> 0");
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, displayId, itemCache, bytes1, bytes2, guild, flags, dynFlags, time, corpse_type, instance, phaseMask, guid, player FROM corpse WHERE corpse_type <> 0");
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if (!result)
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{
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@@ -6719,10 +6719,10 @@ void ObjectMgr::LoadCorpses()
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Field *fields = result->Fetch();
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uint32 guid = fields[result->GetFieldCount()-1].GetUInt32();
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uint32 guid = fields[16].GetUInt32();
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Corpse *corpse = new Corpse;
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if (!corpse->LoadFromDB(guid,fields))
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if (!corpse->LoadFromDB(guid, fields))
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{
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delete corpse;
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continue;
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