*Summon GO dawn of light instead of changing db.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-18 19:10:58 -05:00
parent cfd24129d3
commit 9bd8f09978
3 changed files with 5 additions and 24 deletions
-5
View File
@@ -2053,11 +2053,6 @@ insert into spell_script_target values (53706, 1, 29183);
insert into spell_script_target values (53677, 1, 29227); insert into spell_script_target values (53677, 1, 29227);
insert into spell_script_target values (53685, 1, 29175); insert into spell_script_target values (53685, 1, 29175);
DELETE FROM `gameobject` WHERE `id` IN (191330);
INSERT INTO `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES
('','609','1','128','2283.896','-5287.914','83.066','1','0.0','0.0','0.0','1.0','180','0','1');
-- -------- -- --------
-- NAXXARAMAS -- NAXXARAMAS
-- -------- -- --------
-4
View File
@@ -11,10 +11,6 @@ insert into spell_script_target values (53706, 1, 29183);
insert into spell_script_target values (53677, 1, 29227); insert into spell_script_target values (53677, 1, 29227);
insert into spell_script_target values (53685, 1, 29175); insert into spell_script_target values (53685, 1, 29175);
DELETE FROM `gameobject` WHERE `id` IN (191330);
INSERT INTO `gameobject` (`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES
('','609','1','128','2283.896','-5287.914','83.066','1','0.0','0.0','0.0','1.0','180','0','1');
UPDATE creature_template SET unit_flags=32768,AIName='EventAI' WHERE entry IN (29199,29204,29200,29174,29182,29186,29190,29219,29206,29176,29178,29179,29180,29177,29181); UPDATE creature_template SET unit_flags=32768,AIName='EventAI' WHERE entry IN (29199,29204,29200,29174,29182,29186,29190,29219,29206,29176,29178,29179,29180,29177,29181);
DELETE FROM creature_ai_scripts WHERE creature_id IN (29199,29204,29200,29174,29182,29186,29190,29219,29206,29176,29178,29179,29180,29177,29181); DELETE FROM creature_ai_scripts WHERE creature_id IN (29199,29204,29200,29174,29182,29186,29190,29219,29206,29176,29178,29179,29180,29177,29181);
INSERT INTO `creature_ai_scripts` VALUES ('2919901', '29199', '0', '0', '100', '3', '10000', '20000', '10000', '20000', '11', '52374', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'Koltira Deathweaver - SPELL_BLOOD_STRIKE1'); INSERT INTO `creature_ai_scripts` VALUES ('2919901', '29199', '0', '0', '100', '3', '10000', '20000', '10000', '20000', '11', '52374', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'Koltira Deathweaver - SPELL_BLOOD_STRIKE1');
@@ -330,9 +330,6 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI
uint64 uiGhoulGUID[ENCOUNTER_GHOUL_NUMBER]; uint64 uiGhoulGUID[ENCOUNTER_GHOUL_NUMBER];
uint64 uiWarriorGUID[ENCOUNTER_WARRIOR_NUMBER]; uint64 uiWarriorGUID[ENCOUNTER_WARRIOR_NUMBER];
// Misc
uint64 uiDawnofLightGUID;
void Reset() void Reset()
{ {
if (!IsBeingEscorted) if (!IsBeingEscorted)
@@ -345,8 +342,6 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI
uiTotal_scourge = ENCOUNTER_TOTAL_SCOURGE; uiTotal_scourge = ENCOUNTER_TOTAL_SCOURGE;
uiSummon_counter = 0; uiSummon_counter = 0;
uiDawnofLightGUID = 0;
uiAnti_magic_zone = 1000 + rand()%5000; uiAnti_magic_zone = 1000 + rand()%5000;
uiDeath_strike = 5000 + rand()%5000; uiDeath_strike = 5000 + rand()%5000;
uiDeath_embrace = 5000 + rand()%5000; uiDeath_embrace = 5000 + rand()%5000;
@@ -477,12 +472,6 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI
case 1: case 1:
SetHoldState(true); SetHoldState(true);
if (GameObject* pGo = me->FindNearestGameObject(GO_LIGHT_OF_DAWN, 100.0f)) // make dawn of light effect off
{
uiDawnofLightGUID = pGo->GetGUID();
pGo->SetPhaseMask(0, true);
}
SpawnNPC(); SpawnNPC();
if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID))
DoScriptText(SAY_LIGHT_OF_DAWN07, pTemp); DoScriptText(SAY_LIGHT_OF_DAWN07, pTemp);
@@ -1098,8 +1087,9 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI
break; break;
case 48: // Show the cleansing effect (dawn of light) case 48: // Show the cleansing effect (dawn of light)
if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID)) //if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID))
pGo->SetPhaseMask(128, true); // pGo->SetPhaseMask(128, true);
me->SummonGameObject(GO_LIGHT_OF_DAWN, 2283.896, -5287.914, 83.066, 0, 0, 0, 0, 0, 30000);
if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID))
{ {
if (pTemp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0)) if (pTemp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0))
@@ -1273,8 +1263,8 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI
break; break;
case 71: case 71:
if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light //if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light
pGo->SetPhaseMask(0, true); // pGo->SetPhaseMask(0, true);
{ {
Map *map = me->GetMap(); // search players with in 50 yards for quest credit Map *map = me->GetMap(); // search players with in 50 yards for quest credit