Updates the arena rating system to use Matchmaker Rating.

The arena_team_stats sql in this commit sets all ratings to 0.
You start with 0 Team Rating and 1500 Matchmaker Rating.
Personal rating is moved to character_arena_stats, and will not reset when disbanding an arena team.
This new system is based on all the info I could get, but Blizzard didn't leak much info about the new system.
At least this system is really close to the official system.
Any issues found should be reported in an issue.
Huge thanks go to Aokromes for the intensive testing he has done with me.
Also thanks to Parzival for hearing me out and giving his ideas.
Fixes issue #3189

--HG--
branch : trunk
This commit is contained in:
Liberate
2010-08-27 18:18:26 +02:00
parent e2dc4c3a66
commit 9bd804dece
17 changed files with 256 additions and 128 deletions
@@ -50,7 +50,9 @@ struct GroupQueueInfo // stores informatio
uint32 RemoveInviteTime; // time when we will remove invite for players in group
uint32 IsInvitedToBGInstanceGUID; // was invited to certain BG
uint32 ArenaTeamRating; // if rated match, inited to the rating of the team
uint32 ArenaMatchmakerRating; // if rated match, inited to the rating of the team
uint32 OpponentsTeamRating; // for rated arena matches
uint32 OpponentsMatchmakerRating; // for rated arena matches
};
enum BattlegroundQueueGroupTypes
@@ -75,7 +77,7 @@ class BattlegroundQueue
bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
bool CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam);
GroupQueueInfo * AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 ArenaTeamId = 0);
GroupQueueInfo * AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
void RemovePlayer(const uint64& guid, bool decreaseInvitedCount);
bool IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime);
bool GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo);