Core/Spells: Use Unit::IsValidAttack/AssistTarget functions to validate spell explicit targets.

This commit is contained in:
QAston
2011-09-16 22:17:49 +02:00
parent 31e755c291
commit 9bbb4ef583
2 changed files with 19 additions and 32 deletions
+3 -4
View File
@@ -4781,7 +4781,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// those spells may have incorrect target entries or not filled at all (for example 15332) // those spells may have incorrect target entries or not filled at all (for example 15332)
// such spells when learned are not targeting anyone using targeting system, they should apply directly to caster instead // such spells when learned are not targeting anyone using targeting system, they should apply directly to caster instead
// also, such casts shouldn't be sent to client // also, such casts shouldn't be sent to client
if (!(((m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !m_targets.GetUnitTarget()) || m_targets.GetUnitTarget() == m_caster)) if (!((m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)))
{ {
// Check explicit target for m_originalCaster - todo: get rid of such workarounds // Check explicit target for m_originalCaster - todo: get rid of such workarounds
SpellCastResult castResult = m_spellInfo->CheckExplicitTarget(m_originalCaster ? m_originalCaster : m_caster, m_targets.GetObjectTarget(), m_targets.GetItemTarget()); SpellCastResult castResult = m_spellInfo->CheckExplicitTarget(m_originalCaster ? m_originalCaster : m_caster, m_targets.GetObjectTarget(), m_targets.GetItemTarget());
@@ -4818,14 +4818,14 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_TARGET_AURASTATE; return SPELL_FAILED_TARGET_AURASTATE;
} }
} }
}
// check pet presence // check pet presence
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j) for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
{ {
if (m_spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET) if (m_spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET)
{ {
target = m_caster->GetGuardianPet(); if (!m_caster->GetGuardianPet())
if (!target)
{ {
if (m_triggeredByAuraSpell) // not report pet not existence for triggered spells if (m_triggeredByAuraSpell) // not report pet not existence for triggered spells
return SPELL_FAILED_DONT_REPORT; return SPELL_FAILED_DONT_REPORT;
@@ -4835,7 +4835,6 @@ SpellCastResult Spell::CheckCast(bool strict)
break; break;
} }
} }
}
// Spell casted only on battleground // Spell casted only on battleground
if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER) if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
+6 -18
View File
@@ -1634,7 +1634,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b
if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit)) if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit))
return SPELL_FAILED_BAD_TARGETS; return SPELL_FAILED_BAD_TARGETS;
// TODO: more research // checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets
//if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) //if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
// return SPELL_FAILED_BAD_TARGETS; // return SPELL_FAILED_BAD_TARGETS;
@@ -1648,14 +1648,6 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b
return SPELL_FAILED_BAD_TARGETS; return SPELL_FAILED_BAD_TARGETS;
} }
// check UNIT_FLAG_NON_ATTACKABLE flag - a player can cast spells on his pet (or other controlled unit) though in any state
if (!IsPositive() && target != caster && target->GetCharmerOrOwnerGUID() != caster->GetGUID())
{
// any unattackable target skipped
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return SPELL_FAILED_BAD_TARGETS;
}
// check GM mode and GM invisibility - only for player casts (npc casts are controlled by AI) and negative spells // check GM mode and GM invisibility - only for player casts (npc casts are controlled by AI) and negative spells
if (target != caster && (caster->IsControlledByPlayer() || !IsPositive()) && target->GetTypeId() == TYPEID_PLAYER) if (target != caster && (caster->IsControlledByPlayer() || !IsPositive()) && target->GetTypeId() == TYPEID_PLAYER)
{ {
@@ -1738,16 +1730,12 @@ SpellCastResult SpellInfo::CheckExplicitTarget(Unit const* caster, WorldObject c
if (neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER)) if (neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER))
{ {
if (neededTargets & TARGET_FLAG_UNIT_ENEMY) if (neededTargets & TARGET_FLAG_UNIT_ENEMY)
if (!caster->IsFriendlyTo(unitTarget)) if (caster->_IsValidAttackTarget(unitTarget, this))
return SPELL_CAST_OK; return SPELL_CAST_OK;
if (neededTargets & TARGET_FLAG_UNIT_ALLY) if (neededTargets & TARGET_FLAG_UNIT_ALLY
if (caster->IsFriendlyTo(unitTarget)) || (neededTargets & TARGET_FLAG_UNIT_PARTY && caster->IsInPartyWith(unitTarget))
return SPELL_CAST_OK; || (neededTargets & TARGET_FLAG_UNIT_RAID && caster->IsInRaidWith(unitTarget)))
if (neededTargets & TARGET_FLAG_UNIT_PARTY) if (caster->_IsValidAssistTarget(unitTarget, this))
if (caster->IsInPartyWith(unitTarget))
return SPELL_CAST_OK;
if (neededTargets & TARGET_FLAG_UNIT_RAID)
if (caster->IsInRaidWith(unitTarget))
return SPELL_CAST_OK; return SPELL_CAST_OK;
if (neededTargets & TARGET_FLAG_UNIT_MINIPET) if (neededTargets & TARGET_FLAG_UNIT_MINIPET)
if (unitTarget->GetGUID() == caster->GetCritterGUID()) if (unitTarget->GetGUID() == caster->GetCritterGUID())