*Use amount check instead of positivity check for aura effects.
*Fix Overkill and Master of subtlety. --HG-- branch : trunk
This commit is contained in:
@@ -960,7 +960,7 @@ void Aura::SendAuraUpdate()
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data << uint32(GetId());
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data << uint8(m_auraFlags);
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data << uint8(m_auraLevel);
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data << uint8(m_stackAmount > 1 ? (m_procCharges > 1 ? m_stackAmount * m_procCharges : m_stackAmount) : m_procCharges);
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data << uint8(m_stackAmount > 1 ? m_stackAmount : m_procCharges);
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if(!(m_auraFlags & AFLAG_CASTER))
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{
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@@ -4804,7 +4804,7 @@ void AuraEffect::HandleAuraModResistance(bool apply, bool Real, bool /*changeAmo
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{
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m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_amount), apply);
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if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
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m_target->ApplyResistanceBuffModsMod(SpellSchools(x),GetParentAura()->IsPositive(),m_amount, apply);
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m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_amount > 0,m_amount, apply);
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}
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}
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@@ -5441,7 +5441,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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{
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if(GetParentAura()->IsPositive())
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if(m_amount > 0)
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m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_amount,apply);
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else
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m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_amount,apply);
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@@ -5465,7 +5465,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
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// This information for client side use only
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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{
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if(GetParentAura()->IsPositive())
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if(m_amount > 0)
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{
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for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
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{
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@@ -5488,7 +5488,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
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void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAmount)
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{
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sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), GetParentAura()->IsPositive() ? 0 : 1);
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sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), m_amount > 0);
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// apply item specific bonuses for already equipped weapon
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if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER)
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@@ -597,6 +597,13 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
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break;
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}
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// Special case: effects which determine positivity of whole spell
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for (uint8 i = 0;i<MAX_SPELL_EFFECTS;++i)
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{
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if (spellproto->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH)
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return true;
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}
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switch(spellproto->Effect[effIndex])
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{
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// always positive effects (check before target checks that provided non-positive result in some case for positive effects)
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@@ -1349,9 +1356,6 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
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// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
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if ((procExtra & AURA_SPELL_PROC_EX_MASK) && (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS))
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return true;
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// Passive spells can`t trigger if need hit
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if ((procEvent_procEx & PROC_EX_NORMAL_HIT))
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return false;
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// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
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if (procEvent_procEx & procExtra)
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return true;
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+11
-13
@@ -4915,6 +4915,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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}
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return false;
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}
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// Overkill
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case 58426:
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{
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if (procEx & AURA_REMOVE_PROC_EX_MASK)
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triggered_spell_id = 58428;
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else
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{
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triggered_spell_id = 58427;
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}
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break;
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}
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// Eye for an Eye
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case 9799:
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case 25988:
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@@ -5033,18 +5044,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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triggered_spell_id = 34650;
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break;
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}
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// Overkill
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case 58426:
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{
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if (procEx & AURA_REMOVE_PROC_EX_MASK)
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triggered_spell_id = 58428;
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else
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{
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basepoints0 = -triggerAmount;
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triggered_spell_id = 58427;
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}
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break;
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}
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// Mark of Malice
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case 33493:
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{
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@@ -13486,7 +13485,6 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
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{
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modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
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}
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return roll_chance_f(chance);
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}
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