*Use amount check instead of positivity check for aura effects.

*Fix Overkill and Master of subtlety.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-17 01:12:40 +02:00
parent d906ea05d6
commit 9bb07ab5a9
3 changed files with 23 additions and 21 deletions
+5 -5
View File
@@ -960,7 +960,7 @@ void Aura::SendAuraUpdate()
data << uint32(GetId()); data << uint32(GetId());
data << uint8(m_auraFlags); data << uint8(m_auraFlags);
data << uint8(m_auraLevel); data << uint8(m_auraLevel);
data << uint8(m_stackAmount > 1 ? (m_procCharges > 1 ? m_stackAmount * m_procCharges : m_stackAmount) : m_procCharges); data << uint8(m_stackAmount > 1 ? m_stackAmount : m_procCharges);
if(!(m_auraFlags & AFLAG_CASTER)) if(!(m_auraFlags & AFLAG_CASTER))
{ {
@@ -4804,7 +4804,7 @@ void AuraEffect::HandleAuraModResistance(bool apply, bool Real, bool /*changeAmo
{ {
m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_amount), apply); m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_amount), apply);
if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
m_target->ApplyResistanceBuffModsMod(SpellSchools(x),GetParentAura()->IsPositive(),m_amount, apply); m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_amount > 0,m_amount, apply);
} }
} }
@@ -5441,7 +5441,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
if(m_target->GetTypeId() == TYPEID_PLAYER) if(m_target->GetTypeId() == TYPEID_PLAYER)
{ {
if(GetParentAura()->IsPositive()) if(m_amount > 0)
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_amount,apply); m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_amount,apply);
else else
m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_amount,apply); m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_amount,apply);
@@ -5465,7 +5465,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
// This information for client side use only // This information for client side use only
if(m_target->GetTypeId() == TYPEID_PLAYER) if(m_target->GetTypeId() == TYPEID_PLAYER)
{ {
if(GetParentAura()->IsPositive()) if(m_amount > 0)
{ {
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
{ {
@@ -5488,7 +5488,7 @@ void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAmount) void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAmount)
{ {
sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), GetParentAura()->IsPositive() ? 0 : 1); sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), m_amount > 0);
// apply item specific bonuses for already equipped weapon // apply item specific bonuses for already equipped weapon
if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER) if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER)
+7 -3
View File
@@ -597,6 +597,13 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
break; break;
} }
// Special case: effects which determine positivity of whole spell
for (uint8 i = 0;i<MAX_SPELL_EFFECTS;++i)
{
if (spellproto->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH)
return true;
}
switch(spellproto->Effect[effIndex]) switch(spellproto->Effect[effIndex])
{ {
// always positive effects (check before target checks that provided non-positive result in some case for positive effects) // always positive effects (check before target checks that provided non-positive result in some case for positive effects)
@@ -1349,9 +1356,6 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS // Exist req for PROC_EX_EX_TRIGGER_ALWAYS
if ((procExtra & AURA_SPELL_PROC_EX_MASK) && (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)) if ((procExtra & AURA_SPELL_PROC_EX_MASK) && (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS))
return true; return true;
// Passive spells can`t trigger if need hit
if ((procEvent_procEx & PROC_EX_NORMAL_HIT))
return false;
// Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other) // Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
if (procEvent_procEx & procExtra) if (procEvent_procEx & procExtra)
return true; return true;
+11 -13
View File
@@ -4915,6 +4915,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
} }
return false; return false;
} }
// Overkill
case 58426:
{
if (procEx & AURA_REMOVE_PROC_EX_MASK)
triggered_spell_id = 58428;
else
{
triggered_spell_id = 58427;
}
break;
}
// Eye for an Eye // Eye for an Eye
case 9799: case 9799:
case 25988: case 25988:
@@ -5033,18 +5044,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
triggered_spell_id = 34650; triggered_spell_id = 34650;
break; break;
} }
// Overkill
case 58426:
{
if (procEx & AURA_REMOVE_PROC_EX_MASK)
triggered_spell_id = 58428;
else
{
basepoints0 = -triggerAmount;
triggered_spell_id = 58427;
}
break;
}
// Mark of Malice // Mark of Malice
case 33493: case 33493:
{ {
@@ -13486,7 +13485,6 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
{ {
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
} }
return roll_chance_f(chance); return roll_chance_f(chance);
} }