*Fix charge spells: do stun effect when caster arrive target.
*Some other fix about delayed spell calculation. --HG-- branch : trunk
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@@ -702,6 +702,7 @@ inline bool IsProfessionSkill(uint32 skill)
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#define SPELL_ATTR_CU_AURA_CC 0x00000040
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#define SPELL_ATTR_CU_AURA_SPELL 0x00000080
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#define SPELL_ATTR_CU_DIRECT_DAMAGE 0x00000100
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#define SPELL_ATTR_CU_CHARGE 0x00000200
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typedef std::vector<uint32> SpellCustomAttribute;
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