Fix resilience update for 3.3.x. Thanks dr.tenma.

Fixes issue #198.

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-04-25 21:31:55 +02:00
parent cf7170f69d
commit 9b83945c33
3 changed files with 94 additions and 36 deletions
+18 -6
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@@ -1295,9 +1295,15 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
damage -= target->GetSpellCritDamageReduction(damage); damage -= target->GetSpellCritDamageReduction(damage);
} }
// only from players // Reduce damage from resilience for players and pets only.
if (IS_PLAYER_GUID(GetCasterGUID())) // As of patch 3.3 pets inherit 100% of master resilience.
damage -= target->GetSpellDamageReduction(damage); if (caster->GetSpellModOwner())
if (Player* modOwner = target->GetSpellModOwner())
{
if (crit)
damage -= modOwner->GetSpellCritDamageReduction(damage);
damage -= modOwner->GetSpellDamageReduction(damage);
}
caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto); caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);
@@ -1368,9 +1374,15 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
damage = damageReductedArmor; damage = damageReductedArmor;
} }
// Reduce dot damage from resilience for players. // Reduce damage from resilience for players and pets only.
if (target->GetTypeId() == TYPEID_PLAYER) // As of patch 3.3 pets inherit 100% of master resilience.
damage-=target->GetSpellDamageReduction(damage); if (caster->GetSpellModOwner())
if (Player* modOwner = target->GetSpellModOwner())
{
if (crit)
damage -= modOwner->GetSpellCritDamageReduction(damage);
damage -= modOwner->GetSpellDamageReduction(damage);
}
caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto); caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);
+70 -24
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@@ -1083,13 +1083,8 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (critPctDamageMod != 0) if (critPctDamageMod != 0)
damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f)); damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f));
// Resilience - reduce crit damage
if (attackType != RANGED_ATTACK)
damage -= pVictim->GetMeleeCritDamageReduction(damage);
else
damage -= pVictim->GetRangedCritDamageReduction(damage);
} }
// Spell weapon based damage CAN BE crit & blocked at same time // Spell weapon based damage CAN BE crit & blocked at same time
if (blocked) if (blocked)
{ {
@@ -1101,6 +1096,24 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
damageInfo->blocked = damage; damageInfo->blocked = damage;
damage -= damageInfo->blocked; damage -= damageInfo->blocked;
} }
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
{
if (crit)
{
if (attackType != RANGED_ATTACK)
damage -= modOwner->GetMeleeCritDamageReduction(damage);
else
damage -= modOwner->GetRangedCritDamageReduction(damage);
}
if (attackType != RANGED_ATTACK)
damage -= modOwner->GetMeleeDamageReduction(damage);
else
damage -= modOwner->GetRangedDamageReduction(damage);
}
} }
break; break;
// Magical Attacks // Magical Attacks
@@ -1110,19 +1123,23 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
// If crit add critical bonus // If crit add critical bonus
if (crit) if (crit)
{ {
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT; damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim); damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
// Resilience - reduce crit damage }
damage -= pVictim->GetSpellCritDamageReduction(damage);
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
{
if (crit)
damage -= modOwner->GetSpellCritDamageReduction(damage);
damage -= modOwner->GetSpellDamageReduction(damage);
} }
} }
break; break;
} }
// only from players
if (GetTypeId() == TYPEID_PLAYER)
damage -= pVictim->GetSpellDamageReduction(damage);
// Calculate absorb resist // Calculate absorb resist
if (damage > 0) if (damage > 0)
{ {
@@ -1295,10 +1312,20 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
if (mod != 0) if (mod != 0)
damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f)); damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
// Resilience - reduce crit damage // Reduce damage from resilience for players and pets only.
uint32 resilienceReduction = pVictim->GetMeleeCritDamageReduction(damageInfo->damage); // As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
{
uint32 resilienceReduction;
if (attackType != RANGED_ATTACK)
resilienceReduction = modOwner->GetMeleeCritDamageReduction(damageInfo->damage);
else
resilienceReduction = modOwner->GetRangedCritDamageReduction(damageInfo->damage);
damageInfo->damage -= resilienceReduction; damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction; damageInfo->cleanDamage += resilienceReduction;
}
break; break;
} }
case MELEE_HIT_PARRY: case MELEE_HIT_PARRY:
@@ -1360,9 +1387,20 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
break; break;
} }
// only from players // Reduce damage from resilience for players and pets only.
if (GetTypeId() == TYPEID_PLAYER) // As of patch 3.3 pets inherit 100% of master resilience.
damage -= pVictim->GetMeleeDamageReduction(damage); if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
{
uint32 resilienceReduction;
if (attackType != RANGED_ATTACK)
resilienceReduction = modOwner->GetMeleeDamageReduction(damageInfo->damage);
else
resilienceReduction = modOwner->GetRangedDamageReduction(damageInfo->damage);
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
}
// Calculate absorb resist // Calculate absorb resist
if (int32(damageInfo->damage) > 0) if (int32(damageInfo->damage) > 0)
@@ -3101,13 +3139,18 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
// reduce crit chance from Rating for players // reduce crit chance from Rating for players
if (attackType != RANGED_ATTACK) if (attackType != RANGED_ATTACK)
{ {
crit -= pVictim->GetMeleeCritChanceReduction(); // Reduce crit chance from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
crit -= modOwner->GetMeleeCritChanceReduction();
// Glyph of barkskin // Glyph of barkskin
if (pVictim->HasAura(63057) && pVictim->HasAura(22812)) if (pVictim->HasAura(63057) && pVictim->HasAura(22812))
crit-=25.0f; crit -= 25.0f;
} }
else else if (GetSpellModOwner())
crit -= pVictim->GetRangedCritChanceReduction(); if (Player* modOwner = pVictim->GetSpellModOwner())
crit -= modOwner->GetRangedCritChanceReduction();
// Apply crit chance from defence skill // Apply crit chance from defence skill
crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f; crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
@@ -10216,8 +10259,11 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask); crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
// Modify by player victim resilience // Reduce crit chance from resilience for players and pets only.
crit_chance -= pVictim->GetSpellCritChanceReduction(); // As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
crit_chance -= modOwner->GetSpellCritChanceReduction();
} }
// scripted (increase crit chance ... against ... target by x% // scripted (increase crit chance ... against ... target by x%
AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+2 -2
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@@ -1309,8 +1309,8 @@ class Unit : public WorldObject
// player or player's pet resilience (-1%), cap 100% // player or player's pet resilience (-1%), cap 100%
uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); } uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); }
uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); } uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.0f, 100.0f, damage); }
uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); } uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.0f, 100.0f, damage); }
float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const; float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell); SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell);