Fix resilience update for 3.3.x. Thanks dr.tenma.
Fixes issue #198. --HG-- branch : trunk
This commit is contained in:
@@ -1295,9 +1295,15 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
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damage -= target->GetSpellCritDamageReduction(damage);
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}
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// only from players
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if (IS_PLAYER_GUID(GetCasterGUID()))
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damage -= target->GetSpellDamageReduction(damage);
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// Reduce damage from resilience for players and pets only.
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// As of patch 3.3 pets inherit 100% of master resilience.
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if (caster->GetSpellModOwner())
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if (Player* modOwner = target->GetSpellModOwner())
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{
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if (crit)
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damage -= modOwner->GetSpellCritDamageReduction(damage);
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damage -= modOwner->GetSpellDamageReduction(damage);
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}
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caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);
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@@ -1368,9 +1374,15 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
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damage = damageReductedArmor;
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}
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// Reduce dot damage from resilience for players.
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if (target->GetTypeId() == TYPEID_PLAYER)
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damage-=target->GetSpellDamageReduction(damage);
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// Reduce damage from resilience for players and pets only.
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// As of patch 3.3 pets inherit 100% of master resilience.
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if (caster->GetSpellModOwner())
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if (Player* modOwner = target->GetSpellModOwner())
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{
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if (crit)
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damage -= modOwner->GetSpellCritDamageReduction(damage);
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damage -= modOwner->GetSpellDamageReduction(damage);
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}
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caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);
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+74
-28
@@ -1083,13 +1083,8 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
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if (critPctDamageMod != 0)
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damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f));
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// Resilience - reduce crit damage
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if (attackType != RANGED_ATTACK)
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damage -= pVictim->GetMeleeCritDamageReduction(damage);
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else
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damage -= pVictim->GetRangedCritDamageReduction(damage);
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}
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// Spell weapon based damage CAN BE crit & blocked at same time
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if (blocked)
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{
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@@ -1101,6 +1096,24 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
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damageInfo->blocked = damage;
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damage -= damageInfo->blocked;
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}
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// Reduce damage from resilience for players and pets only.
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// As of patch 3.3 pets inherit 100% of master resilience.
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if (GetSpellModOwner())
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if (Player* modOwner = pVictim->GetSpellModOwner())
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{
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if (crit)
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{
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if (attackType != RANGED_ATTACK)
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damage -= modOwner->GetMeleeCritDamageReduction(damage);
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else
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damage -= modOwner->GetRangedCritDamageReduction(damage);
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}
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if (attackType != RANGED_ATTACK)
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damage -= modOwner->GetMeleeDamageReduction(damage);
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else
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damage -= modOwner->GetRangedDamageReduction(damage);
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}
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}
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break;
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// Magical Attacks
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@@ -1110,19 +1123,23 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
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// If crit add critical bonus
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if (crit)
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{
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damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
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damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
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damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
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// Resilience - reduce crit damage
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damage -= pVictim->GetSpellCritDamageReduction(damage);
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}
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// Reduce damage from resilience for players and pets only.
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// As of patch 3.3 pets inherit 100% of master resilience.
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if (GetSpellModOwner())
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if (Player* modOwner = pVictim->GetSpellModOwner())
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{
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if (crit)
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damage -= modOwner->GetSpellCritDamageReduction(damage);
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damage -= modOwner->GetSpellDamageReduction(damage);
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}
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}
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break;
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}
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// only from players
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if (GetTypeId() == TYPEID_PLAYER)
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damage -= pVictim->GetSpellDamageReduction(damage);
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// Calculate absorb resist
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if (damage > 0)
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{
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@@ -1295,10 +1312,20 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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if (mod != 0)
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damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
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// Resilience - reduce crit damage
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uint32 resilienceReduction = pVictim->GetMeleeCritDamageReduction(damageInfo->damage);
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damageInfo->damage -= resilienceReduction;
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damageInfo->cleanDamage += resilienceReduction;
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// Reduce damage from resilience for players and pets only.
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// As of patch 3.3 pets inherit 100% of master resilience.
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if (GetSpellModOwner())
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if (Player* modOwner = pVictim->GetSpellModOwner())
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{
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uint32 resilienceReduction;
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if (attackType != RANGED_ATTACK)
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resilienceReduction = modOwner->GetMeleeCritDamageReduction(damageInfo->damage);
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else
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resilienceReduction = modOwner->GetRangedCritDamageReduction(damageInfo->damage);
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damageInfo->damage -= resilienceReduction;
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damageInfo->cleanDamage += resilienceReduction;
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}
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break;
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}
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case MELEE_HIT_PARRY:
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@@ -1360,9 +1387,20 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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break;
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}
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// only from players
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if (GetTypeId() == TYPEID_PLAYER)
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damage -= pVictim->GetMeleeDamageReduction(damage);
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// Reduce damage from resilience for players and pets only.
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// As of patch 3.3 pets inherit 100% of master resilience.
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if (GetSpellModOwner())
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if (Player* modOwner = pVictim->GetSpellModOwner())
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{
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uint32 resilienceReduction;
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if (attackType != RANGED_ATTACK)
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resilienceReduction = modOwner->GetMeleeDamageReduction(damageInfo->damage);
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else
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resilienceReduction = modOwner->GetRangedDamageReduction(damageInfo->damage);
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damageInfo->damage -= resilienceReduction;
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damageInfo->cleanDamage += resilienceReduction;
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}
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// Calculate absorb resist
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if (int32(damageInfo->damage) > 0)
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@@ -3101,13 +3139,18 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
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// reduce crit chance from Rating for players
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if (attackType != RANGED_ATTACK)
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{
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crit -= pVictim->GetMeleeCritChanceReduction();
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// Glyph of barkskin
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if (pVictim->HasAura(63057) && pVictim->HasAura(22812))
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crit-=25.0f;
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// Reduce crit chance from resilience for players and pets only.
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// As of patch 3.3 pets inherit 100% of master resilience.
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if (GetSpellModOwner())
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if (Player* modOwner = pVictim->GetSpellModOwner())
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crit -= modOwner->GetMeleeCritChanceReduction();
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// Glyph of barkskin
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if (pVictim->HasAura(63057) && pVictim->HasAura(22812))
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crit -= 25.0f;
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}
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else
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crit -= pVictim->GetRangedCritChanceReduction();
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else if (GetSpellModOwner())
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if (Player* modOwner = pVictim->GetSpellModOwner())
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crit -= modOwner->GetRangedCritChanceReduction();
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// Apply crit chance from defence skill
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crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
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@@ -10216,8 +10259,11 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
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crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
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// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
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crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
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// Modify by player victim resilience
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crit_chance -= pVictim->GetSpellCritChanceReduction();
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// Reduce crit chance from resilience for players and pets only.
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// As of patch 3.3 pets inherit 100% of master resilience.
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if (GetSpellModOwner())
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if (Player* modOwner = pVictim->GetSpellModOwner())
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crit_chance -= modOwner->GetSpellCritChanceReduction();
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}
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// scripted (increase crit chance ... against ... target by x%
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AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
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+2
-2
@@ -1309,8 +1309,8 @@ class Unit : public WorldObject
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// player or player's pet resilience (-1%), cap 100%
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uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); }
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uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); }
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uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); }
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uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.0f, 100.0f, damage); }
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uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.0f, 100.0f, damage); }
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float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
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SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell);
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