Fix resilience update for 3.3.x. Thanks dr.tenma.

Fixes issue #198.

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-04-25 21:31:55 +02:00
parent cf7170f69d
commit 9b83945c33
3 changed files with 94 additions and 36 deletions
+18 -6
View File
@@ -1295,9 +1295,15 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
damage -= target->GetSpellCritDamageReduction(damage);
}
// only from players
if (IS_PLAYER_GUID(GetCasterGUID()))
damage -= target->GetSpellDamageReduction(damage);
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (caster->GetSpellModOwner())
if (Player* modOwner = target->GetSpellModOwner())
{
if (crit)
damage -= modOwner->GetSpellCritDamageReduction(damage);
damage -= modOwner->GetSpellDamageReduction(damage);
}
caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);
@@ -1368,9 +1374,15 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
damage = damageReductedArmor;
}
// Reduce dot damage from resilience for players.
if (target->GetTypeId() == TYPEID_PLAYER)
damage-=target->GetSpellDamageReduction(damage);
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (caster->GetSpellModOwner())
if (Player* modOwner = target->GetSpellModOwner())
{
if (crit)
damage -= modOwner->GetSpellCritDamageReduction(damage);
damage -= modOwner->GetSpellDamageReduction(damage);
}
caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);
+74 -28
View File
@@ -1083,13 +1083,8 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (critPctDamageMod != 0)
damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f));
// Resilience - reduce crit damage
if (attackType != RANGED_ATTACK)
damage -= pVictim->GetMeleeCritDamageReduction(damage);
else
damage -= pVictim->GetRangedCritDamageReduction(damage);
}
// Spell weapon based damage CAN BE crit & blocked at same time
if (blocked)
{
@@ -1101,6 +1096,24 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
damageInfo->blocked = damage;
damage -= damageInfo->blocked;
}
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
{
if (crit)
{
if (attackType != RANGED_ATTACK)
damage -= modOwner->GetMeleeCritDamageReduction(damage);
else
damage -= modOwner->GetRangedCritDamageReduction(damage);
}
if (attackType != RANGED_ATTACK)
damage -= modOwner->GetMeleeDamageReduction(damage);
else
damage -= modOwner->GetRangedDamageReduction(damage);
}
}
break;
// Magical Attacks
@@ -1110,19 +1123,23 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
// If crit add critical bonus
if (crit)
{
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
// Resilience - reduce crit damage
damage -= pVictim->GetSpellCritDamageReduction(damage);
}
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
{
if (crit)
damage -= modOwner->GetSpellCritDamageReduction(damage);
damage -= modOwner->GetSpellDamageReduction(damage);
}
}
break;
}
// only from players
if (GetTypeId() == TYPEID_PLAYER)
damage -= pVictim->GetSpellDamageReduction(damage);
// Calculate absorb resist
if (damage > 0)
{
@@ -1295,10 +1312,20 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
if (mod != 0)
damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
// Resilience - reduce crit damage
uint32 resilienceReduction = pVictim->GetMeleeCritDamageReduction(damageInfo->damage);
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
{
uint32 resilienceReduction;
if (attackType != RANGED_ATTACK)
resilienceReduction = modOwner->GetMeleeCritDamageReduction(damageInfo->damage);
else
resilienceReduction = modOwner->GetRangedCritDamageReduction(damageInfo->damage);
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
}
break;
}
case MELEE_HIT_PARRY:
@@ -1360,9 +1387,20 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
break;
}
// only from players
if (GetTypeId() == TYPEID_PLAYER)
damage -= pVictim->GetMeleeDamageReduction(damage);
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
{
uint32 resilienceReduction;
if (attackType != RANGED_ATTACK)
resilienceReduction = modOwner->GetMeleeDamageReduction(damageInfo->damage);
else
resilienceReduction = modOwner->GetRangedDamageReduction(damageInfo->damage);
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
}
// Calculate absorb resist
if (int32(damageInfo->damage) > 0)
@@ -3101,13 +3139,18 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
// reduce crit chance from Rating for players
if (attackType != RANGED_ATTACK)
{
crit -= pVictim->GetMeleeCritChanceReduction();
// Glyph of barkskin
if (pVictim->HasAura(63057) && pVictim->HasAura(22812))
crit-=25.0f;
// Reduce crit chance from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
crit -= modOwner->GetMeleeCritChanceReduction();
// Glyph of barkskin
if (pVictim->HasAura(63057) && pVictim->HasAura(22812))
crit -= 25.0f;
}
else
crit -= pVictim->GetRangedCritChanceReduction();
else if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
crit -= modOwner->GetRangedCritChanceReduction();
// Apply crit chance from defence skill
crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
@@ -10216,8 +10259,11 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
// Modify by player victim resilience
crit_chance -= pVictim->GetSpellCritChanceReduction();
// Reduce crit chance from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
crit_chance -= modOwner->GetSpellCritChanceReduction();
}
// scripted (increase crit chance ... against ... target by x%
AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+2 -2
View File
@@ -1309,8 +1309,8 @@ class Unit : public WorldObject
// player or player's pet resilience (-1%), cap 100%
uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); }
uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); }
uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.0f, 100.0f, damage); }
uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.0f, 100.0f, damage); }
uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.0f, 100.0f, damage); }
float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell);