*Destroy both ReqItems and SrcItems on quest failure.
--HG-- branch : trunk
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@@ -13382,7 +13382,12 @@ void Player::FailQuest(uint32 questId)
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// Destroy quest items on quest failure.
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// Destroy quest items on quest failure.
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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if (pQuest->ReqItemId[i] > 0 && pQuest->ReqItemCount[i] > 0)
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if (pQuest->ReqItemId[i] > 0 && pQuest->ReqItemCount[i] > 0)
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// Destroy items recieved on starting the quest.
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DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true, true);
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DestroyItemCount(pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true, true);
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for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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if (pQuest->SrcItemId[i] > 0 && pQuest->SrcItemCount[i] > 0)
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// Destroy items recieved during the quest.
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DestroyItemCount(pQuest->SrcItemId[i], pQuest->SrcItemCount[i], true, true);
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}
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}
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}
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}
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