[svn] * Proper SVN structure
--HG-- branch : trunk
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<?xml version="1.0" encoding="Windows-1252"?>
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Name="framework"
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RootNamespace="framework"
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<Platform
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Name="Win32"/>
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RuntimeTypeInfo="TRUE"
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Name="VCCLCompilerTool"
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AdditionalOptions="/Zl"
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AdditionalIncludeDirectories="..\..\src\framework"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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StringPooling="TRUE"
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MinimalRebuild="FALSE"
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RuntimeLibrary="0"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="2"
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ObjectFile=".\framework__$(PlatformName)_$(ConfigurationName)\"
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ProgramDataBaseFileName=".\framework__$(PlatformName)_$(ConfigurationName)\"
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WarningLevel="3"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile=".\framework__$(PlatformName)_$(ConfigurationName)\framework.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="GameSystem">
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<File
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RelativePath="..\..\src\framework\GameSystem\Grid.h">
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<File
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<File
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RelativePath="..\..\src\framework\GameSystem\TypeContainer.h">
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<File
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RelativePath="..\..\src\framework\GameSystem\TypeContainerFunctions.h">
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<File
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RelativePath="..\..\src\framework\GameSystem\TypeContainerVisitor.h">
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</File>
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<Filter
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Name="Platform">
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<File
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RelativePath="..\..\src\framework\Platform\CompilerDefs.h">
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<File
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RelativePath="..\..\src\framework\Platform\Define.h">
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<Filter
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Name="Policies">
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<File
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</File>
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<File
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RelativePath="..\..\src\framework\Policies\ObjectLifeTime.cpp">
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</File>
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<File
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RelativePath="..\..\src\framework\Policies\ObjectLifeTime.h">
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</File>
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<File
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RelativePath="..\..\src\framework\Policies\Singleton.h">
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</File>
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<File
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RelativePath="..\..\src\framework\Policies\SingletonImp.h">
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</File>
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<File
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RelativePath="..\..\src\framework\Policies\ThreadingModel.h">
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</File>
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<Filter
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Name="Utilities">
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<File
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RelativePath="..\..\src\framework\Utilities\ByteConverter.h">
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</File>
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<File
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RelativePath="..\..\src\framework\Utilities\Callback.h">
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</File>
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<File
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RelativePath="..\..\src\framework\Utilities\EventProcessor.cpp">
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</File>
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<File
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RelativePath="..\..\src\framework\Utilities\EventProcessor.h">
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</File>
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<File
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RelativePath="..\..\src\framework\Utilities\HashMap.h">
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</File>
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<File
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RelativePath="..\..\src\framework\Utilities\LinkedList.h">
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</File>
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<File
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RelativePath="..\..\src\framework\Utilities\TypeList.h">
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</File>
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<Filter
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Name="CountedReference"
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Filter="">
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<File
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RelativePath="..\..\src\framework\Utilities\CountedReference\Reference.h">
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</File>
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<File
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RelativePath="..\..\src\framework\Utilities\CountedReference\ReferenceHolder.h">
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</File>
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<File
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RelativePath="..\..\src\framework\Utilities\CountedReference\ReferenceImpl.h">
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</File>
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</Filter>
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<Filter
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Name="LinkedReference"
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Filter="">
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<File
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RelativePath="..\..\src\framework\Utilities\LinkedReference\Reference.h">
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</File>
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<File
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RelativePath="..\..\src\framework\Utilities\LinkedReference\RefManager.h">
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Dynamic">
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<File
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RelativePath="..\..\src\framework\Dynamic\FactoryHolder.h">
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</File>
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<File
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RelativePath="..\..\src\framework\Dynamic\ObjectRegistry.h">
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</File>
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</Filter>
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<Filter
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Name="Network">
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<File
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RelativePath="..\..\src\framework\Network\SocketDefines.h">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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