[svn] * Proper SVN structure
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef DBCSTORES_H
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#define DBCSTORES_H
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#include "Common.h"
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//#include "DataStore.h"
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#include "dbcfile.h"
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#include "DBCStructure.h"
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#include <list>
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typedef std::list<uint32> SimpleFactionsList;
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SimpleFactionsList const* GetFactionTeamList(uint32 faction);
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char* GetPetName(uint32 petfamily, uint32 dbclang);
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uint32 GetTalentSpellCost(uint32 spellId);
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TalentSpellPos const* GetTalentSpellPos(uint32 spellId);
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AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id);
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AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag,uint32 map_id);
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uint32 GetAreaFlagByMapId(uint32 mapid);
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uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId);
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enum ContentLevels
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{
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CONTENT_1_60 = 0,
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CONTENT_61_70
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};
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ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId);
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ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id);
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bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId);
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void Zone2MapCoordinates(float& x,float& y,uint32 zone);
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void Map2ZoneCoordinates(float& x,float& y,uint32 zone);
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uint32 GetTalentInspectBitPosInTab(uint32 talentId);
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uint32 GetTalentTabInspectBitSize(uint32 talentTabId);
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uint32 const* /*[3]*/ GetTalentTabPages(uint32 cls);
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template<class T>
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class DBCStorage
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{
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typedef std::list<char*> StringPoolList;
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public:
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explicit DBCStorage(const char *f) : nCount(0), fieldCount(0), fmt(f), indexTable(NULL), m_dataTable(NULL) { }
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~DBCStorage() { Clear(); }
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T const* LookupEntry(uint32 id) const { return (id>=nCount)?NULL:indexTable[id]; }
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uint32 GetNumRows() const { return nCount; }
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char const* GetFormat() const { return fmt; }
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uint32 GetFieldCount() const { return fieldCount; }
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bool Load(char const* fn)
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{
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DBCFile dbc;
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// Check if load was sucessful, only then continue
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if(!dbc.Load(fn, fmt))
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return false;
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fieldCount = dbc.GetCols();
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m_dataTable = (T*)dbc.AutoProduceData(fmt,nCount,(char**&)indexTable);
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m_stringPoolList.push_back(dbc.AutoProduceStrings(fmt,(char*)m_dataTable));
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// error in dbc file at loading if NULL
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return indexTable!=NULL;
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}
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bool LoadStringsFrom(char const* fn)
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{
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// DBC must be already loaded using Load
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if(!indexTable)
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return false;
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DBCFile dbc;
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// Check if load was successful, only then continue
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if(!dbc.Load(fn, fmt))
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return false;
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m_stringPoolList.push_back(dbc.AutoProduceStrings(fmt,(char*)m_dataTable));
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return true;
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}
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void Clear()
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{
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if (!indexTable)
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return;
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delete[] ((char*)indexTable);
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indexTable = NULL;
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delete[] ((char*)m_dataTable);
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m_dataTable = NULL;
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while(!m_stringPoolList.empty())
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{
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delete[] m_stringPoolList.front();
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m_stringPoolList.pop_front();
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}
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nCount = 0;
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}
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private:
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uint32 nCount;
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uint32 fieldCount;
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char const* fmt;
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T** indexTable;
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T* m_dataTable;
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StringPoolList m_stringPoolList;
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};
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extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
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extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
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extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
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extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore;
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//extern DBCStorage <ChatChannelsEntry> sChatChannelsStore; -- accessed using function, no usable index
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extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
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extern DBCStorage <ChrClassesEntry> sChrClassesStore;
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extern DBCStorage <ChrRacesEntry> sChrRacesStore;
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extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
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extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
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extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore;
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extern DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore;
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extern DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore;
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extern DBCStorage <EmotesTextEntry> sEmotesTextStore;
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extern DBCStorage <FactionEntry> sFactionStore;
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extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore;
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extern DBCStorage <GemPropertiesEntry> sGemPropertiesStore;
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extern DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore;
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extern DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore;
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extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore;
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extern DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore;
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extern DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore;
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extern DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore;
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//extern DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore; -- not used currently
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extern DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore;
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extern DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore;
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extern DBCStorage <ItemEntry> sItemStore;
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//extern DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore; -- not used currently
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extern DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore;
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extern DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore;
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extern DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore;
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extern DBCStorage <ItemSetEntry> sItemSetStore;
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extern DBCStorage <LockEntry> sLockStore;
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extern DBCStorage <MailTemplateEntry> sMailTemplateStore;
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extern DBCStorage <MapEntry> sMapStore;
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extern DBCStorage <QuestSortEntry> sQuestSortStore;
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extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore;
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extern DBCStorage <SkillLineEntry> sSkillLineStore;
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extern DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore;
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extern DBCStorage <SoundEntriesEntry> sSoundEntriesStore;
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extern DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore;
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extern DBCStorage <SpellDurationEntry> sSpellDurationStore;
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extern DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore;
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extern DBCStorage <SpellItemEnchantmentEntry> sSpellItemEnchantmentStore;
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extern DBCStorage <SpellItemEnchantmentConditionEntry> sSpellItemEnchantmentConditionStore;
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extern SpellCategoryStore sSpellCategoryStore;
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extern PetFamilySpellsStore sPetFamilySpellsStore;
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extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore;
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extern DBCStorage <SpellRangeEntry> sSpellRangeStore;
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extern DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore;
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extern DBCStorage <SpellEntry> sSpellStore;
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extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore;
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extern DBCStorage <TalentEntry> sTalentStore;
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extern DBCStorage <TalentTabEntry> sTalentTabStore;
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extern DBCStorage <TaxiNodesEntry> sTaxiNodesStore;
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extern DBCStorage <TaxiPathEntry> sTaxiPathStore;
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extern TaxiMask sTaxiNodesMask;
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extern TaxiPathSetBySource sTaxiPathSetBySource;
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extern TaxiPathNodesByPath sTaxiPathNodesByPath;
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extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore;
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//extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates
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extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore;
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void LoadDBCStores(std::string dataPath);
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// script support functions
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MANGOS_DLL_SPEC DBCStorage <SoundEntriesEntry> const* GetSoundEntriesStore();
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MANGOS_DLL_SPEC DBCStorage <SpellEntry> const* GetSpellStore();
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MANGOS_DLL_SPEC DBCStorage <SpellRangeEntry> const* GetSpellRangeStore();
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#endif
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