[svn] * Proper SVN structure
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,638 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/// \addtogroup u2w
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/// @{
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/// \file
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#ifndef __WORLDSESSION_H
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#define __WORLDSESSION_H
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#include "Common.h"
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class MailItemsInfo;
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struct ItemPrototype;
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struct AuctionEntry;
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class Creature;
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class Item;
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class Object;
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class Player;
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class Unit;
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class WorldPacket;
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class WorldSocket;
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class WorldSession;
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class QueryResult;
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class LoginQueryHolder;
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class CharacterHandler;
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#define CHECK_PACKET_SIZE(P,S) if((P).size() < (S)) return SizeError((P),(S));
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enum PartyOperation
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{
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PARTY_OP_INVITE = 0,
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PARTY_OP_LEAVE = 2
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};
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enum PartyResult
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{
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PARTY_RESULT_OK = 0,
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PARTY_RESULT_CANT_FIND_TARGET = 1,
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PARTY_RESULT_NOT_IN_YOUR_PARTY = 2,
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PARTY_RESULT_NOT_IN_YOUR_INSTANCE = 3,
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PARTY_RESULT_PARTY_FULL = 4,
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PARTY_RESULT_ALREADY_IN_GROUP = 5,
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PARTY_RESULT_YOU_NOT_IN_GROUP = 6,
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PARTY_RESULT_YOU_NOT_LEADER = 7,
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PARTY_RESULT_TARGET_UNFRIENDLY = 8,
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PARTY_RESULT_TARGET_IGNORE_YOU = 9,
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PARTY_RESULT_INVITE_RESTRICTED = 13
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};
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/// Player session in the World
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class MANGOS_DLL_SPEC WorldSession
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{
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friend class CharacterHandler;
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public:
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WorldSession(uint32 id, WorldSocket *sock, uint32 sec, bool tbc, time_t mute_time, LocaleConstant locale);
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~WorldSession();
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bool PlayerLoading() const { return m_playerLoading; }
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bool PlayerLogout() const { return m_playerLogout; }
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void SizeError(WorldPacket const& packet, uint32 size) const;
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void SendPacket(WorldPacket const* packet);
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void SendNotification(const char *format,...) ATTR_PRINTF(2,3);
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void SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type);
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void SendPartyResult(PartyOperation operation, std::string member, PartyResult res);
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void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3);
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uint32 GetSecurity() const { return _security; }
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uint32 GetAccountId() const { return _accountId; }
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Player* GetPlayer() const { return _player; }
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char const* GetPlayerName() const;
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void SetSecurity(uint32 security) { _security = security; }
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void SetSocket(WorldSocket *sock);
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void SetPlayer(Player *plr) { _player = plr; }
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bool IsTBC() const { return m_isTBC; }
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/// Is the user engaged in a log out process?
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bool isLogingOut() const { return _logoutTime || m_playerLogout; }
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/// Engage the logout process for the user
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void LogoutRequest(time_t requestTime)
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{
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_logoutTime = requestTime;
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}
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/// Is logout cooldown expired?
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bool ShouldLogOut(time_t currTime) const
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{
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return (_logoutTime > 0 && currTime >= _logoutTime + 20);
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}
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void LogoutPlayer(bool Save);
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void KickPlayer();
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void QueuePacket(WorldPacket& packet);
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bool Update(uint32 diff);
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//void SendTestCreatureQueryOpcode( uint32 entry, uint64 guid, uint32 testvalue );
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void SendNameQueryOpcode(Player* p);
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void SendNameQueryOpcodeFromDB(uint64 guid);
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static void SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId);
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void SendTrainerList( uint64 guid );
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void SendTrainerList( uint64 guid,std::string strTitle );
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void SendListInventory( uint64 guid );
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void SendShowBank( uint64 guid );
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void SendTabardVendorActivate( uint64 guid );
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void SendSpiritResurrect();
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void SendBindPoint(Creature* npc);
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void SendGMTicketGetTicket(uint32 status, char const* text);
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void SendAttackStop(Unit const* enemy);
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void SendBattlegGroundList( uint64 guid, uint32 bgTypeId );
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void SendTradeStatus(uint32 status);
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void SendCancelTrade();
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void SendStablePet(uint64 guid );
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void SendPetitionQueryOpcode( uint64 petitionguid);
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void SendUpdateTrade();
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//pet
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void SendPetNameQuery(uint64 guid, uint32 petnumber);
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//mail
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//used with item_page table
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bool SendItemInfo( uint32 itemid, WorldPacket data );
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static void SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, std::string subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint32 COD, uint16 mailTemplateId = 0);
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static void SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 received_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay = 0, uint16 mailTemplateId = 0);
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//auction
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void SendAuctionHello( uint64 guid, Creature * unit );
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void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
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void SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
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void SendAuctionOwnerNotification( AuctionEntry * auction );
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bool SendAuctionInfo(WorldPacket & data, AuctionEntry* auction);
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void SendAuctionOutbiddedMail( AuctionEntry * auction, uint32 newPrice );
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void SendAuctionCancelledToBidderMail( AuctionEntry* auction );
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//Item Enchantment
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void SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID);
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void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration);
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//Taxi
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void SendTaxiStatus( uint64 guid );
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void SendTaxiMenu( Creature* unit );
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void SendDoFlight( uint16 MountId, uint32 path, uint32 pathNode = 0 );
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bool SendLearnNewTaxiNode( Creature* unit );
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// Guild/Arena Team
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void SendGuildCommandResult(uint32 typecmd,std::string str,uint32 cmdresult);
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void SendArenaTeamCommandResult(uint32 unk1, std::string str1, std::string str2, uint32 unk3);
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void BuildArenaTeamEventPacket(WorldPacket *data, uint8 eventid, uint8 str_count, std::string str1, std::string str2, std::string str3);
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void SendNotInArenaTeamPacket(uint8 type);
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void SendPetitionShowList( uint64 guid );
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void SendSaveGuildEmblem( uint32 msg );
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// Looking For Group
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// TRUE values set by client sending CMSG_LFG_SET_AUTOJOIN and CMSG_LFM_CLEAR_AUTOFILL before player login
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bool LookingForGroup_auto_join;
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bool LookingForGroup_auto_add;
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void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data);
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void DoLootRelease( uint64 lguid );
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// Account mute time
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time_t m_muteTime;
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// Locales
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LocaleConstant GetSessionDbcLocale() { return m_sessionDbcLocale; }
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int GetSessionDbLocaleIndex() { return m_sessionDbLocaleIndex; }
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const char *GetMangosString(int32 entry);
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uint32 GetLatency() const { return m_latency; }
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void SetLatency(uint32 latency) { m_latency = latency; }
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uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus);
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public: // opcodes handlers
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void Handle_NULL(WorldPacket& recvPacket); // not used
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void Handle_EarlyProccess( WorldPacket& recvPacket);// just mark packets processed in WorldSocket::OnRead
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void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
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void Handle_Depricated(WorldPacket& recvPacket); // never used anymore by client
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void HandleCharEnumOpcode(WorldPacket& recvPacket);
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void HandleCharDeleteOpcode(WorldPacket& recvPacket);
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void HandleCharCreateOpcode(WorldPacket& recvPacket);
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void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
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void HandleCharEnum(QueryResult * result);
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void HandlePlayerLogin(LoginQueryHolder * holder);
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// played time
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void HandlePlayedTime(WorldPacket& recvPacket);
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// new
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void HandleMoveUnRootAck(WorldPacket& recvPacket);
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void HandleMoveRootAck(WorldPacket& recvPacket);
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void HandleLookingForGroup(WorldPacket& recvPacket);
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// new inspect
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void HandleInspectOpcode(WorldPacket& recvPacket);
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// new party stats
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void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket);
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void HandleMoveWaterWalkAck(WorldPacket& recvPacket);
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void HandleFeatherFallAck(WorldPacket &recv_data);
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void HandleMoveHoverAck( WorldPacket & recv_data );
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void HandleMountSpecialAnimOpcode(WorldPacket &recvdata);
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// character view
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void HandleToggleHelmOpcode(WorldPacket& recv_data);
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void HandleToggleCloakOpcode(WorldPacket& recv_data);
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// repair
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void HandleRepairItemOpcode(WorldPacket& recvPacket);
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// Knockback
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void HandleMoveKnockBackAck(WorldPacket& recvPacket);
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void HandleMoveTeleportAck(WorldPacket& recvPacket);
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void HandleForceSpeedChangeAck( WorldPacket & recv_data );
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void HandlePingOpcode(WorldPacket& recvPacket);
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void HandleAuthSessionOpcode(WorldPacket& recvPacket);
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void HandleRepopRequestOpcode(WorldPacket& recvPacket);
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void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket);
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void HandleLootMoneyOpcode(WorldPacket& recvPacket);
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void HandleLootOpcode(WorldPacket& recvPacket);
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void HandleLootReleaseOpcode(WorldPacket& recvPacket);
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void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
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void HandleWhoOpcode(WorldPacket& recvPacket);
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void HandleLogoutRequestOpcode(WorldPacket& recvPacket);
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void HandlePlayerLogoutOpcode(WorldPacket& recvPacket);
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void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
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void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
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void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
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void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
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void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
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void HandleGMTicketUpdateTextOpcode(WorldPacket& recvPacket);
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void HandleGMSurveySubmit(WorldPacket& recvPacket);
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void HandleTogglePvP(WorldPacket& recvPacket);
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void HandleZoneUpdateOpcode(WorldPacket& recvPacket);
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void HandleSetTargetOpcode(WorldPacket& recvPacket);
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void HandleSetSelectionOpcode(WorldPacket& recvPacket);
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void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
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void HandleEmoteOpcode(WorldPacket& recvPacket);
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void HandleFriendListOpcode(WorldPacket& recvPacket);
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void HandleAddFriendOpcode(WorldPacket& recvPacket);
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void HandleDelFriendOpcode(WorldPacket& recvPacket);
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void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
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void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
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void HandleSetFriendNoteOpcode(WorldPacket& recvPacket);
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void HandleBugOpcode(WorldPacket& recvPacket);
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void HandleSetAmmoOpcode(WorldPacket& recvPacket);
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void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
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void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
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void HandleSetFactionAtWar( WorldPacket & recv_data );
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void HandleSetFactionCheat( WorldPacket & recv_data );
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void HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data);
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void HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data);
|
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void HandleUpdateAccountData(WorldPacket& recvPacket);
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void HandleRequestAccountData(WorldPacket& recvPacket);
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void HandleSetActionButtonOpcode(WorldPacket& recvPacket);
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void HandleGameObjectUseOpcode(WorldPacket& recPacket);
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void HandleMeetingStoneInfo(WorldPacket& recPacket);
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|
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void HandleNameQueryOpcode(WorldPacket& recvPacket);
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void HandleQueryTimeOpcode(WorldPacket& recvPacket);
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void HandleCreatureQueryOpcode(WorldPacket& recvPacket);
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void HandleGameObjectQueryOpcode(WorldPacket& recvPacket);
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||||
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||||
void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket);
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void HandleMoveWorldportAckOpcode(); // for server-side calls
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void HandleMovementOpcodes(WorldPacket& recvPacket);
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void HandleSetActiveMoverOpcode(WorldPacket &recv_data);
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void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data);
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||||
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||||
void HandleRequestRaidInfoOpcode( WorldPacket & recv_data );
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||||
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||||
void HandleBattlefieldStatusOpcode(WorldPacket &recv_data);
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||||
void HandleBattleMasterHelloOpcode(WorldPacket &recv_data);
|
||||
|
||||
void HandleGroupInviteOpcode(WorldPacket& recvPacket);
|
||||
//void HandleGroupCancelOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupUninviteNameOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupUninvite(uint64 guid, std::string name);
|
||||
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupLeaveOpcode(WorldPacket& recvPacket);
|
||||
void HandleGroupPassOnLootOpcode( WorldPacket &recv_data );
|
||||
void HandleLootMethodOpcode(WorldPacket& recvPacket);
|
||||
void HandleLootRoll( WorldPacket &recv_data );
|
||||
void HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data );
|
||||
void HandleRaidIconTargetOpcode( WorldPacket & recv_data );
|
||||
void HandleRaidReadyCheckOpcode( WorldPacket & recv_data );
|
||||
void HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data );
|
||||
void HandleRaidConvertOpcode( WorldPacket & recv_data );
|
||||
void HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data );
|
||||
void HandleGroupAssistantOpcode( WorldPacket & recv_data );
|
||||
void HandleGroupPromoteOpcode( WorldPacket & recv_data );
|
||||
|
||||
void HandlePetitionBuyOpcode(WorldPacket& recv_data);
|
||||
void HandlePetitionShowSignOpcode(WorldPacket& recv_data);
|
||||
void HandlePetitionQueryOpcode(WorldPacket& recv_data);
|
||||
void HandlePetitionRenameOpcode(WorldPacket& recv_data);
|
||||
void HandlePetitionSignOpcode(WorldPacket& recv_data);
|
||||
void HandlePetitionDeclineOpcode(WorldPacket& recv_data);
|
||||
void HandleOfferPetitionOpcode(WorldPacket& recv_data);
|
||||
void HandleTurnInPetitionOpcode(WorldPacket& recv_data);
|
||||
|
||||
void HandleGuildQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildCreateOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildInviteOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildRemoveOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildAcceptOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildDeclineOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildInfoOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildEventLogOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildRosterOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildPromoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildDemoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildLeaveOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildDisbandOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildLeaderOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildMOTDOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildRankOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildAddRankOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildDelRankOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildChangeInfoOpcode(WorldPacket& recvPacket);
|
||||
void HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleTaxiQueryAvailableNodesOpcode(WorldPacket& recvPacket);
|
||||
void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
|
||||
void HandleActivateTaxiFarOpcode(WorldPacket& recvPacket);
|
||||
void HandleTaxiNextDestinationOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
|
||||
void HandleBankerActivateOpcode(WorldPacket& recvPacket);
|
||||
void HandleBuyBankSlotOpcode(WorldPacket& recvPacket);
|
||||
void HandleTrainerListOpcode(WorldPacket& recvPacket);
|
||||
void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket);
|
||||
void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
|
||||
void HandleGossipHelloOpcode(WorldPacket& recvPacket);
|
||||
void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket);
|
||||
void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket);
|
||||
void HandleNpcTextQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleBinderActivateOpcode(WorldPacket& recvPacket);
|
||||
void HandleListStabledPetsOpcode(WorldPacket& recvPacket);
|
||||
void HandleStablePet(WorldPacket& recvPacket);
|
||||
void HandleUnstablePet(WorldPacket& recvPacket);
|
||||
void HandleBuyStableSlot(WorldPacket& recvPacket);
|
||||
void HandleStableRevivePet(WorldPacket& recvPacket);
|
||||
void HandleStableSwapPet(WorldPacket& recvPacket);
|
||||
|
||||
void HandleDuelAcceptedOpcode(WorldPacket& recvPacket);
|
||||
void HandleDuelCancelledOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleAcceptTradeOpcode(WorldPacket& recvPacket);
|
||||
void HandleBeginTradeOpcode(WorldPacket& recvPacket);
|
||||
void HandleBusyTradeOpcode(WorldPacket& recvPacket);
|
||||
void HandleCancelTradeOpcode(WorldPacket& recvPacket);
|
||||
void HandleClearTradeItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleIgnoreTradeOpcode(WorldPacket& recvPacket);
|
||||
void HandleInitiateTradeOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetTradeGoldOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetTradeItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleUnacceptTradeOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleAuctionHelloOpcode(WorldPacket& recvPacket);
|
||||
void HandleAuctionListItems( WorldPacket & recv_data );
|
||||
void HandleAuctionListBidderItems( WorldPacket & recv_data );
|
||||
void HandleAuctionSellItem( WorldPacket & recv_data );
|
||||
void HandleAuctionRemoveItem( WorldPacket & recv_data );
|
||||
void HandleAuctionListOwnerItems( WorldPacket & recv_data );
|
||||
void HandleAuctionPlaceBid( WorldPacket & recv_data );
|
||||
|
||||
void HandleGetMail( WorldPacket & recv_data );
|
||||
void HandleSendMail( WorldPacket & recv_data );
|
||||
void HandleTakeMoney( WorldPacket & recv_data );
|
||||
void HandleTakeItem( WorldPacket & recv_data );
|
||||
void HandleMarkAsRead( WorldPacket & recv_data );
|
||||
void HandleReturnToSender( WorldPacket & recv_data );
|
||||
void HandleMailDelete( WorldPacket & recv_data );
|
||||
void HandleItemTextQuery( WorldPacket & recv_data);
|
||||
void HandleMailCreateTextItem(WorldPacket & recv_data );
|
||||
void HandleMsgQueryNextMailtime(WorldPacket & recv_data );
|
||||
void HandleCancelChanneling(WorldPacket & recv_data );
|
||||
|
||||
void SendItemPageInfo( ItemPrototype *itemProto );
|
||||
void HandleSplitItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleDestroyItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleAutoEquipItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleItemQuerySingleOpcode(WorldPacket& recvPacket);
|
||||
void HandleSellItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket);
|
||||
void HandleBuyItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleListInventoryOpcode(WorldPacket& recvPacket);
|
||||
void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleReadItem(WorldPacket& recvPacket);
|
||||
void HandleAutoEquipItemSlotOpcode(WorldPacket & recvPacket);
|
||||
void HandleSwapItem( WorldPacket & recvPacket);
|
||||
void HandleBuybackItem(WorldPacket & recvPacket);
|
||||
void HandleAutoBankItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleWrapItemOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleAttackSwingOpcode(WorldPacket& recvPacket);
|
||||
void HandleAttackStopOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetSheathedOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleUseItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleOpenItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleCastSpellOpcode(WorldPacket& recvPacket);
|
||||
void HandleCancelCastOpcode(WorldPacket& recvPacket);
|
||||
void HandleCancelAuraOpcode(WorldPacket& recvPacket);
|
||||
void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket);
|
||||
void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleLearnTalentOpcode(WorldPacket& recvPacket);
|
||||
void HandleTalentWipeOpcode(WorldPacket& recvPacket);
|
||||
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverQuestQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestQueryOpcode(WorldPacket& recvPacket);
|
||||
void HandleQuestgiverCancel(WorldPacket& recv_data );
|
||||
void HandleQuestLogSwapQuest(WorldPacket& recv_data );
|
||||
void HandleQuestLogRemoveQuest(WorldPacket& recv_data);
|
||||
void HandleQuestConfirmAccept(WorldPacket& recv_data);
|
||||
void HandleQuestComplete(WorldPacket& recv_data);
|
||||
void HandleQuestAutoLaunch(WorldPacket& recvPacket);
|
||||
void HandleQuestPushToParty(WorldPacket& recvPacket);
|
||||
void HandleQuestPushResult(WorldPacket& recvPacket);
|
||||
|
||||
void HandleMessagechatOpcode(WorldPacket& recvPacket);
|
||||
void HandleTextEmoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleCorpseReclaimOpcode( WorldPacket& recvPacket );
|
||||
void HandleCorpseQueryOpcode( WorldPacket& recvPacket );
|
||||
void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
|
||||
void HandleSummonResponseOpcode(WorldPacket& recv_data);
|
||||
|
||||
void HandleChannelJoin(WorldPacket& recvPacket);
|
||||
void HandleChannelLeave(WorldPacket& recvPacket);
|
||||
void HandleChannelList(WorldPacket& recvPacket);
|
||||
void HandleChannelPassword(WorldPacket& recvPacket);
|
||||
void HandleChannelSetOwner(WorldPacket& recvPacket);
|
||||
void HandleChannelOwner(WorldPacket& recvPacket);
|
||||
void HandleChannelModerator(WorldPacket& recvPacket);
|
||||
void HandleChannelUnmoderator(WorldPacket& recvPacket);
|
||||
void HandleChannelMute(WorldPacket& recvPacket);
|
||||
void HandleChannelUnmute(WorldPacket& recvPacket);
|
||||
void HandleChannelInvite(WorldPacket& recvPacket);
|
||||
void HandleChannelKick(WorldPacket& recvPacket);
|
||||
void HandleChannelBan(WorldPacket& recvPacket);
|
||||
void HandleChannelUnban(WorldPacket& recvPacket);
|
||||
void HandleChannelAnnounce(WorldPacket& recvPacket);
|
||||
void HandleChannelModerate(WorldPacket& recvPacket);
|
||||
void HandleChannelRosterQuery(WorldPacket& recvPacket);
|
||||
void HandleChannelInfoQuery(WorldPacket& recvPacket);
|
||||
void HandleChannelJoinNotify(WorldPacket& recvPacket);
|
||||
|
||||
void HandleCompleteCinema(WorldPacket& recvPacket);
|
||||
void HandleNextCinematicCamera(WorldPacket& recvPacket);
|
||||
|
||||
void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket);
|
||||
void HandlePageQueryOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleTutorialFlag ( WorldPacket & recv_data );
|
||||
void HandleTutorialClear( WorldPacket & recv_data );
|
||||
void HandleTutorialReset( WorldPacket & recv_data );
|
||||
|
||||
//Pet
|
||||
void HandlePetAction( WorldPacket & recv_data );
|
||||
void HandlePetNameQuery( WorldPacket & recv_data );
|
||||
void HandlePetSetAction( WorldPacket & recv_data );
|
||||
void HandlePetAbandon( WorldPacket & recv_data );
|
||||
void HandlePetRename( WorldPacket & recv_data );
|
||||
void HandlePetCancelAuraOpcode( WorldPacket& recvPacket );
|
||||
void HandlePetUnlearnOpcode( WorldPacket& recvPacket );
|
||||
void HandlePetSpellAutocastOpcode( WorldPacket& recvPacket );
|
||||
void HandleAddDynamicTargetObsoleteOpcode( WorldPacket& recvPacket );
|
||||
|
||||
void HandleSetActionBar(WorldPacket& recv_data);
|
||||
|
||||
void HandleChangePlayerNameOpcode(WorldPacket& recv_data);
|
||||
void HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data);
|
||||
|
||||
void HandleTotemDestroy(WorldPacket& recv_data);
|
||||
|
||||
//BattleGround
|
||||
void HandleBattleGroundHelloOpcode(WorldPacket &recv_data);
|
||||
void HandleBattleGroundJoinOpcode(WorldPacket &recv_data);
|
||||
void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data);
|
||||
void HandleBattleGroundPVPlogdataOpcode( WorldPacket &recv_data );
|
||||
void HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data );
|
||||
void HandleBattleGroundListOpcode( WorldPacket &recv_data );
|
||||
void HandleBattleGroundLeaveOpcode( WorldPacket &recv_data );
|
||||
void HandleBattleGroundArenaJoin( WorldPacket &recv_data );
|
||||
void HandleBattleGroundReportAFK( WorldPacket &recv_data );
|
||||
|
||||
void HandleWardenDataOpcode(WorldPacket& recv_data);
|
||||
void HandleWorldTeleportOpcode(WorldPacket& recv_data);
|
||||
void HandleMinimapPingOpcode(WorldPacket& recv_data);
|
||||
void HandleRandomRollOpcode(WorldPacket& recv_data);
|
||||
void HandleFarSightOpcode(WorldPacket& recv_data);
|
||||
void HandleSetLfgOpcode(WorldPacket& recv_data);
|
||||
void HandleDungeonDifficultyOpcode(WorldPacket& recv_data);
|
||||
void HandleMoveFlyModeChangeAckOpcode(WorldPacket& recv_data);
|
||||
void HandleLfgAutoJoinOpcode(WorldPacket& recv_data);
|
||||
void HandleLfgCancelAutoJoinOpcode(WorldPacket& recv_data);
|
||||
void HandleLfmAutoAddMembersOpcode(WorldPacket& recv_data);
|
||||
void HandleLfmCancelAutoAddmembersOpcode(WorldPacket& recv_data);
|
||||
void HandleLfgClearOpcode(WorldPacket& recv_data);
|
||||
void HandleLfmSetNoneOpcode(WorldPacket& recv_data);
|
||||
void HandleLfmSetOpcode(WorldPacket& recv_data);
|
||||
void HandleLfgSetCommentOpcode(WorldPacket& recv_data);
|
||||
void HandleNewUnknownOpcode(WorldPacket& recv_data);
|
||||
void HandleChooseTitleOpcode(WorldPacket& recv_data);
|
||||
void HandleRealmStateRequestOpcode(WorldPacket& recv_data);
|
||||
void HandleAllowMoveAckOpcode(WorldPacket& recv_data);
|
||||
void HandleWhoisOpcode(WorldPacket& recv_data);
|
||||
void HandleResetInstancesOpcode(WorldPacket& recv_data);
|
||||
|
||||
// Arena Team
|
||||
void HandleInspectArenaStatsOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamQueryOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamRosterOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamAddMemberOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamInviteAcceptOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamInviteDeclineOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamRemoveFromTeamOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data);
|
||||
void HandleArenaTeamPromoteToCaptainOpcode(WorldPacket& recv_data);
|
||||
|
||||
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data);
|
||||
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data);
|
||||
void HandleDismountOpcode(WorldPacket& recv_data);
|
||||
void HandleSelfResOpcode(WorldPacket& recv_data);
|
||||
void HandleReportSpamOpcode(WorldPacket& recv_data);
|
||||
void HandleRequestPetInfoOpcode(WorldPacket& recv_data);
|
||||
|
||||
// Socket gem
|
||||
void HandleSocketOpcode(WorldPacket& recv_data);
|
||||
|
||||
void HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data);
|
||||
|
||||
void HandleChannelEnableVoiceOpcode(WorldPacket & recv_data);
|
||||
void HandleVoiceSettingsOpcode(WorldPacket& recv_data);
|
||||
void HandleChannelVoiceChatQuery(WorldPacket& recv_data);
|
||||
void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data);
|
||||
|
||||
// Guild Bank
|
||||
void HandleGuildBankGetRights(WorldPacket& recv_data);
|
||||
void HandleGuildBankGetMoneyAmount(WorldPacket& recv_data);
|
||||
void HandleGuildBankQuery(WorldPacket& recv_data);
|
||||
void HandleGuildBankTabColon(WorldPacket& recv_data);
|
||||
void HandleGuildBankLog(WorldPacket& recv_data);
|
||||
void HandleGuildBankDeposit(WorldPacket& recv_data);
|
||||
void HandleGuildBankWithdraw(WorldPacket& recv_data);
|
||||
void HandleGuildBankDepositItem(WorldPacket& recv_data);
|
||||
void HandleGuildBankModifyTab(WorldPacket& recv_data);
|
||||
void HandleGuildBankBuyTab(WorldPacket& recv_data);
|
||||
void HandleGuildBankTabText(WorldPacket& recv_data);
|
||||
void HandleGuildBankSetTabText(WorldPacket& recv_data);
|
||||
private:
|
||||
// private trade methods
|
||||
void moveItems(Item* myItems[], Item* hisItems[]);
|
||||
|
||||
// logging helper
|
||||
void logUnexpectedOpcode(WorldPacket *packet, const char * reason);
|
||||
Player *_player;
|
||||
WorldSocket *_socket;
|
||||
|
||||
uint32 _security;
|
||||
uint32 _accountId;
|
||||
bool m_isTBC;
|
||||
|
||||
time_t _logoutTime;
|
||||
bool m_playerLoading; // code processed in LoginPlayer
|
||||
bool m_playerLogout; // code processed in LogoutPlayer
|
||||
bool m_playerRecentlyLogout;
|
||||
LocaleConstant m_sessionDbcLocale;
|
||||
int m_sessionDbLocaleIndex;
|
||||
uint32 m_latency;
|
||||
|
||||
ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> _recvQueue;
|
||||
};
|
||||
#endif
|
||||
/// @}
|
||||
Reference in New Issue
Block a user