[svn] * Proper SVN structure
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,534 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/// \addtogroup world The World
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/// @{
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/// \file
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#ifndef __WORLD_H
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#define __WORLD_H
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#include "Common.h"
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#include "Timer.h"
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#include "Policies/Singleton.h"
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#include <map>
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#include <set>
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#include <list>
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class Object;
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class WorldPacket;
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class WorldSession;
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class Player;
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class Weather;
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struct ScriptAction;
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struct ScriptInfo;
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class CliCommandHolder;
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class SqlResultQueue;
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class QueryResult;
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class WorldSocket;
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enum ShutdownMask
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{
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SHUTDOWN_MASK_RESTART = 1,
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SHUTDOWN_MASK_IDLE = 2,
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};
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/// Timers for different object refresh rates
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enum WorldTimers
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{
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WUPDATE_OBJECTS = 0,
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WUPDATE_SESSIONS = 1,
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WUPDATE_AUCTIONS = 2,
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WUPDATE_WEATHERS = 3,
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WUPDATE_UPTIME = 4,
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WUPDATE_CORPSES = 5,
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WUPDATE_EVENTS = 6,
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WUPDATE_COUNT = 7
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};
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/// Configuration elements
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enum WorldConfigs
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{
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CONFIG_COMPRESSION = 0,
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CONFIG_GRID_UNLOAD,
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CONFIG_INTERVAL_SAVE,
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CONFIG_INTERVAL_GRIDCLEAN,
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CONFIG_INTERVAL_MAPUPDATE,
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CONFIG_INTERVAL_CHANGEWEATHER,
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CONFIG_PORT_WORLD,
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CONFIG_SOCKET_SELECTTIME,
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CONFIG_GROUP_XP_DISTANCE,
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CONFIG_SIGHT_MONSTER,
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CONFIG_SIGHT_GUARDER,
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CONFIG_GAME_TYPE,
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CONFIG_REALM_ZONE,
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CONFIG_ALLOW_TWO_SIDE_ACCOUNTS,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL,
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CONFIG_ALLOW_TWO_SIDE_WHO_LIST,
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CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND,
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CONFIG_STRICT_PLAYER_NAMES,
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CONFIG_STRICT_CHARTER_NAMES,
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CONFIG_STRICT_PET_NAMES,
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CONFIG_CHARACTERS_CREATING_DISABLED,
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CONFIG_CHARACTERS_PER_ACCOUNT,
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CONFIG_CHARACTERS_PER_REALM,
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CONFIG_SKIP_CINEMATICS,
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CONFIG_MAX_PLAYER_LEVEL,
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CONFIG_START_PLAYER_LEVEL,
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CONFIG_MAX_HONOR_POINTS,
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CONFIG_MAX_ARENA_POINTS,
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CONFIG_INSTANCE_IGNORE_LEVEL,
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CONFIG_INSTANCE_IGNORE_RAID,
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CONFIG_BATTLEGROUND_CAST_DESERTER,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY,
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CONFIG_INSTANCE_RESET_TIME_HOUR,
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CONFIG_INSTANCE_UNLOAD_DELAY,
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CONFIG_CAST_UNSTUCK,
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CONFIG_MAX_PRIMARY_TRADE_SKILL,
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CONFIG_MIN_PETITION_SIGNS,
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CONFIG_GM_WISPERING_TO,
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CONFIG_GM_IN_GM_LIST,
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CONFIG_GM_IN_WHO_LIST,
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CONFIG_GM_LOGIN_STATE,
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CONFIG_GM_LOG_TRADE,
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CONFIG_GROUP_VISIBILITY,
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CONFIG_MAIL_DELIVERY_DELAY,
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CONFIG_UPTIME_UPDATE,
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CONFIG_SKILL_CHANCE_ORANGE,
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CONFIG_SKILL_CHANCE_YELLOW,
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CONFIG_SKILL_CHANCE_GREEN,
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CONFIG_SKILL_CHANCE_GREY,
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CONFIG_SKILL_CHANCE_MINING_STEPS,
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CONFIG_SKILL_CHANCE_SKINNING_STEPS,
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CONFIG_SKILL_PROSPECTING,
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CONFIG_SKILL_GAIN_CRAFTING,
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CONFIG_SKILL_GAIN_DEFENSE,
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CONFIG_SKILL_GAIN_GATHERING,
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CONFIG_SKILL_GAIN_WEAPON,
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CONFIG_MAX_OVERSPEED_PINGS,
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CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY,
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CONFIG_WEATHER,
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CONFIG_EXPANSION,
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CONFIG_CHATFLOOD_MESSAGE_COUNT,
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CONFIG_CHATFLOOD_MESSAGE_DELAY,
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CONFIG_CHATFLOOD_MUTE_TIME,
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CONFIG_EVENT_ANNOUNCE,
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CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS,
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CONFIG_WORLD_BOSS_LEVEL_DIFF,
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CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF,
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CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF,
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CONFIG_DETECT_POS_COLLISION,
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CONFIG_RESTRICTED_LFG_CHANNEL,
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CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL,
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CONFIG_TALENTS_INSPECTING,
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CONFIG_CHAT_FAKE_MESSAGE_PREVENTING,
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CONFIG_TCP_NO_DELAY,
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CONFIG_CORPSE_DECAY_NORMAL,
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CONFIG_CORPSE_DECAY_RARE,
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CONFIG_CORPSE_DECAY_ELITE,
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CONFIG_CORPSE_DECAY_RAREELITE,
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CONFIG_CORPSE_DECAY_WORLDBOSS,
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CONFIG_ADDON_CHANNEL,
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CONFIG_DEATH_SICKNESS_LEVEL,
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CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP,
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CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE,
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CONFIG_THREAT_RADIUS,
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CONFIG_DECLINED_NAMES_USED,
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CONFIG_LISTEN_RANGE_SAY,
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CONFIG_LISTEN_RANGE_TEXTEMOTE,
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CONFIG_LISTEN_RANGE_YELL,
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CONFIG_VALUE_COUNT
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};
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/// Server rates
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enum Rates
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{
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RATE_HEALTH=0,
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RATE_POWER_MANA,
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RATE_POWER_RAGE_INCOME,
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RATE_POWER_RAGE_LOSS,
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RATE_POWER_FOCUS,
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RATE_SKILL_DISCOVERY,
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RATE_DROP_ITEM_POOR,
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RATE_DROP_ITEM_NORMAL,
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RATE_DROP_ITEM_UNCOMMON,
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RATE_DROP_ITEM_RARE,
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RATE_DROP_ITEM_EPIC,
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RATE_DROP_ITEM_LEGENDARY,
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RATE_DROP_ITEM_ARTIFACT,
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RATE_DROP_ITEM_REFERENCED,
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RATE_DROP_MONEY,
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RATE_XP_KILL,
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RATE_XP_QUEST,
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RATE_XP_EXPLORE,
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RATE_XP_PAST_70,
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RATE_REPUTATION_GAIN,
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RATE_CREATURE_NORMAL_HP,
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RATE_CREATURE_ELITE_ELITE_HP,
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RATE_CREATURE_ELITE_RAREELITE_HP,
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RATE_CREATURE_ELITE_WORLDBOSS_HP,
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RATE_CREATURE_ELITE_RARE_HP,
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RATE_CREATURE_NORMAL_DAMAGE,
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RATE_CREATURE_ELITE_ELITE_DAMAGE,
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RATE_CREATURE_ELITE_RAREELITE_DAMAGE,
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RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE,
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RATE_CREATURE_ELITE_RARE_DAMAGE,
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RATE_CREATURE_NORMAL_SPELLDAMAGE,
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RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE,
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RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE,
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RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE,
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RATE_CREATURE_ELITE_RARE_SPELLDAMAGE,
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RATE_CREATURE_AGGRO,
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RATE_REST_INGAME,
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RATE_REST_OFFLINE_IN_TAVERN_OR_CITY,
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RATE_REST_OFFLINE_IN_WILDERNESS,
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RATE_DAMAGE_FALL,
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RATE_AUCTION_TIME,
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RATE_AUCTION_DEPOSIT,
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RATE_AUCTION_CUT,
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RATE_HONOR,
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RATE_MINING_AMOUNT,
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RATE_MINING_NEXT,
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RATE_TALENT,
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RATE_LOYALTY,
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RATE_CORPSE_DECAY_LOOTED,
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RATE_INSTANCE_RESET_TIME,
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RATE_TARGET_POS_RECALCULATION_RANGE,
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RATE_DURABILITY_LOSS_DAMAGE,
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RATE_DURABILITY_LOSS_PARRY,
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RATE_DURABILITY_LOSS_ABSORB,
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RATE_DURABILITY_LOSS_BLOCK,
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MAX_RATES
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};
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/// Type of server
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enum RealmType
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{
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REALM_TYPE_NORMAL = 0,
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REALM_TYPE_PVP = 1,
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REALM_TYPE_NORMAL2 = 4,
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REALM_TYPE_RP = 6,
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REALM_TYPE_RPPVP = 8,
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REALM_TYPE_FFA_PVP = 16 // custom, free for all pvp mode like arena PvP in all zones except rest activated places and sanctuaries
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// replaced by REALM_PVP in realm list
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};
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enum RealmZone
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{
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REALM_ZONE_UNKNOWN = 0, // any language
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REALM_ZONE_DEVELOPMENT = 1, // any language
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REALM_ZONE_UNITED_STATES = 2, // extended-Latin
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REALM_ZONE_OCEANIC = 3, // extended-Latin
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REALM_ZONE_LATIN_AMERICA = 4, // extended-Latin
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REALM_ZONE_TOURNAMENT_5 = 5, // basic-Latin at create, any at login
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REALM_ZONE_KOREA = 6, // East-Asian
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REALM_ZONE_TOURNAMENT_7 = 7, // basic-Latin at create, any at login
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REALM_ZONE_ENGLISH = 8, // extended-Latin
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REALM_ZONE_GERMAN = 9, // extended-Latin
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REALM_ZONE_FRENCH = 10, // extended-Latin
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REALM_ZONE_SPANISH = 11, // extended-Latin
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REALM_ZONE_RUSSIAN = 12, // Cyrillic
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REALM_ZONE_TOURNAMENT_13 = 13, // basic-Latin at create, any at login
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REALM_ZONE_TAIWAN = 14, // East-Asian
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REALM_ZONE_TOURNAMENT_15 = 15, // basic-Latin at create, any at login
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REALM_ZONE_CHINA = 16, // East-Asian
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REALM_ZONE_CN1 = 17, // basic-Latin at create, any at login
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REALM_ZONE_CN2 = 18, // basic-Latin at create, any at login
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REALM_ZONE_CN3 = 19, // basic-Latin at create, any at login
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REALM_ZONE_CN4 = 20, // basic-Latin at create, any at login
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REALM_ZONE_CN5 = 21, // basic-Latin at create, any at login
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REALM_ZONE_CN6 = 22, // basic-Latin at create, any at login
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REALM_ZONE_CN7 = 23, // basic-Latin at create, any at login
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REALM_ZONE_CN8 = 24, // basic-Latin at create, any at login
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REALM_ZONE_TOURNAMENT_25 = 25, // basic-Latin at create, any at login
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REALM_ZONE_TEST_SERVER = 26, // any language
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REALM_ZONE_TOURNAMENT_27 = 27, // basic-Latin at create, any at login
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REALM_ZONE_QA_SERVER = 28, // any language
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REALM_ZONE_CN9 = 29 // basic-Latin at create, any at login
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};
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/// Ban function return codes
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enum BanReturn
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{
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BAN_SUCCESS,
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BAN_SYNTAX_ERROR,
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BAN_NOTFOUND
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};
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// DB scripting commands
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#define SCRIPT_COMMAND_TALK 0 // source = unit, target=any, datalong ( 0=say, 1=whisper, 2=yell, 3=emote text)
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#define SCRIPT_COMMAND_EMOTE 1 // source = unit, datalong = anim_id
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#define SCRIPT_COMMAND_FIELD_SET 2 // source = any, datalong = field_id, datalog2 = value
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#define SCRIPT_COMMAND_MOVE_TO 3 // source = Creature, datalog2 = time, x/y/z
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#define SCRIPT_COMMAND_FLAG_SET 4 // source = any, datalong = field_id, datalog2 = bitmask
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#define SCRIPT_COMMAND_FLAG_REMOVE 5 // source = any, datalong = field_id, datalog2 = bitmask
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#define SCRIPT_COMMAND_TELEPORT_TO 6 // source or target with Player, datalong = map_id, x/y/z
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#define SCRIPT_COMMAND_QUEST_EXPLORED 7 // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
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#define SCRIPT_COMMAND_RESPAWN_GAMEOBJECT 9 // source = any (summoner), datalong=db_guid, datalong2=despawn_delay
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#define SCRIPT_COMMAND_TEMP_SUMMON_CREATURE 10 // source = any (summoner), datalong=creature entry, datalong2=despawn_delay
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#define SCRIPT_COMMAND_OPEN_DOOR 11 // source = unit, datalong=db_guid, datalong2=reset_delay
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#define SCRIPT_COMMAND_CLOSE_DOOR 12 // source = unit, datalong=db_guid, datalong2=reset_delay
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#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
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#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
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#define SCRIPT_COMMAND_CAST_SPELL 15 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
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|
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/// CLI related stuff, define here to prevent cyclic dependancies
|
||||
|
||||
typedef int(* pPrintf)(const char*,...);
|
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typedef void(* pCliFunc)(char *,pPrintf);
|
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|
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/// Command Template class
|
||||
struct CliCommand
|
||||
{
|
||||
char const * cmd;
|
||||
pCliFunc Func;
|
||||
char const * description;
|
||||
};
|
||||
|
||||
/// Storage class for commands issued for delayed execution
|
||||
class CliCommandHolder
|
||||
{
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||||
private:
|
||||
const CliCommand *cmd;
|
||||
char *args;
|
||||
pPrintf m_zprintf;
|
||||
public:
|
||||
CliCommandHolder(const CliCommand *command, const char *arguments, pPrintf p_zprintf)
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||||
: cmd(command), m_zprintf(p_zprintf)
|
||||
{
|
||||
size_t len = strlen(arguments)+1;
|
||||
args = new char[len];
|
||||
memcpy(args, arguments, len);
|
||||
}
|
||||
~CliCommandHolder() { delete[] args; }
|
||||
void Execute() const { cmd->Func(args, m_zprintf); }
|
||||
pPrintf GetOutputMethod() const {return (m_zprintf);}
|
||||
};
|
||||
|
||||
/// The World
|
||||
class World
|
||||
{
|
||||
public:
|
||||
static volatile bool m_stopEvent;
|
||||
static volatile uint32 m_worldLoopCounter;
|
||||
|
||||
World();
|
||||
~World();
|
||||
|
||||
WorldSession* FindSession(uint32 id) const;
|
||||
void AddSession(WorldSession *s);
|
||||
bool RemoveSession(uint32 id);
|
||||
/// Get the number of current active sessions
|
||||
void UpdateMaxSessionCounters();
|
||||
uint32 GetActiveAndQueuedSessionCount() const { return m_sessions.size(); }
|
||||
uint32 GetActiveSessionCount() const { return m_sessions.size() - m_QueuedPlayer.size(); }
|
||||
uint32 GetQueuedSessionCount() const { return m_QueuedPlayer.size(); }
|
||||
/// Get the maximum number of parallel sessions on the server since last reboot
|
||||
uint32 GetMaxQueuedSessionCount() const { return m_maxQueuedSessionCount; }
|
||||
uint32 GetMaxActiveSessionCount() const { return m_maxActiveSessionCount; }
|
||||
Player* FindPlayerInZone(uint32 zone);
|
||||
|
||||
Weather* FindWeather(uint32 id) const;
|
||||
Weather* AddWeather(uint32 zone_id);
|
||||
void RemoveWeather(uint32 zone_id);
|
||||
|
||||
/// Get the active session server limit (or security level limitations)
|
||||
uint32 GetPlayerAmountLimit() const { return m_playerLimit >= 0 ? m_playerLimit : 0; }
|
||||
AccountTypes GetPlayerSecurityLimit() const { return m_playerLimit <= 0 ? AccountTypes(-m_playerLimit) : SEC_PLAYER; }
|
||||
|
||||
/// Set the active session server limit (or security level limitation)
|
||||
void SetPlayerLimit(int32 limit, bool needUpdate = false);
|
||||
|
||||
//player Queue
|
||||
typedef std::list<WorldSocket*> Queue;
|
||||
void AddQueuedPlayer(WorldSocket* Socket);
|
||||
void RemoveQueuedPlayer(WorldSocket* Socket);
|
||||
int32 GetQueuePos(WorldSocket* Socket);
|
||||
uint32 GetQueueSize() const { return m_QueuedPlayer.size(); }
|
||||
|
||||
/// \todo Actions on m_allowMovement still to be implemented
|
||||
/// Is movement allowed?
|
||||
bool getAllowMovement() const { return m_allowMovement; }
|
||||
/// Allow/Disallow object movements
|
||||
void SetAllowMovement(bool allow) { m_allowMovement = allow; }
|
||||
|
||||
/// Set a new Message of the Day
|
||||
void SetMotd(std::string motd) { m_motd = motd; }
|
||||
/// Get the current Message of the Day
|
||||
const char* GetMotd() const { return m_motd.c_str(); }
|
||||
|
||||
uint32 GetDefaultDbcLocale() const { return m_defaultDbcLocale; }
|
||||
|
||||
/// Get the path where data (dbc, maps) are stored on disk
|
||||
std::string GetDataPath() const { return m_dataPath; }
|
||||
|
||||
/// When server started?
|
||||
time_t const& GetStartTime() const { return m_startTime; }
|
||||
/// What time is it?
|
||||
time_t const& GetGameTime() const { return m_gameTime; }
|
||||
/// Uptime (in secs)
|
||||
uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
|
||||
|
||||
/// Get the maximum skill level a player can reach
|
||||
uint16 GetConfigMaxSkillValue() const
|
||||
{
|
||||
uint32 lvl = getConfig(CONFIG_MAX_PLAYER_LEVEL);
|
||||
return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl*5;
|
||||
}
|
||||
|
||||
void SetInitialWorldSettings();
|
||||
void LoadConfigSettings(bool reload = false);
|
||||
|
||||
void SendWorldText(int32 string_id, ...);
|
||||
void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
|
||||
void SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
|
||||
void SendZoneText(uint32 zone, const char *text, WorldSession *self = 0, uint32 team = 0);
|
||||
void SendServerMessage(uint32 type, const char *text = "", Player* player = NULL);
|
||||
|
||||
/// Are we in the middle of a shutdown?
|
||||
uint32 GetShutdownMask() const { return m_ShutdownMask; }
|
||||
bool IsShutdowning() const { return m_ShutdownTimer > 0; }
|
||||
void ShutdownServ(uint32 time, uint32 options = 0);
|
||||
void ShutdownCancel();
|
||||
void ShutdownMsg(bool show = false, Player* player = NULL);
|
||||
|
||||
void Update(time_t diff);
|
||||
|
||||
void UpdateSessions( time_t diff );
|
||||
/// Set a server rate (see #Rates)
|
||||
void setRate(Rates rate,float value) { rate_values[rate]=value; }
|
||||
/// Get a server rate (see #Rates)
|
||||
float getRate(Rates rate) const { return rate_values[rate]; }
|
||||
|
||||
/// Set a server configuration element (see #WorldConfigs)
|
||||
void setConfig(uint32 index,uint32 value)
|
||||
{
|
||||
if(index<CONFIG_VALUE_COUNT)
|
||||
m_configs[index]=value;
|
||||
}
|
||||
|
||||
/// Get a server configuration element (see #WorldConfigs)
|
||||
uint32 getConfig(uint32 index) const
|
||||
{
|
||||
if(index<CONFIG_VALUE_COUNT)
|
||||
return m_configs[index];
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Are we on a "Player versus Player" server?
|
||||
bool IsPvPRealm() { return (getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP); }
|
||||
bool IsFFAPvPRealm() { return getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP; }
|
||||
|
||||
bool KickPlayer(std::string playerName);
|
||||
void KickAll();
|
||||
void KickAllLess(AccountTypes sec);
|
||||
void KickAllQueued();
|
||||
uint8 BanAccount(std::string type, std::string nameOrIP, std::string duration, std::string reason, std::string author);
|
||||
bool RemoveBanAccount(std::string type, std::string nameOrIP);
|
||||
|
||||
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
|
||||
void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
|
||||
bool IsScriptScheduled() const { return !m_scriptSchedule.empty(); }
|
||||
|
||||
// for max speed access
|
||||
static float GetMaxVisibleDistanceForCreature() { return m_MaxVisibleDistanceForCreature; }
|
||||
static float GetMaxVisibleDistanceForPlayer() { return m_MaxVisibleDistanceForPlayer; }
|
||||
static float GetMaxVisibleDistanceForObject() { return m_MaxVisibleDistanceForObject; }
|
||||
static float GetMaxVisibleDistanceInFlight() { return m_MaxVisibleDistanceInFlight; }
|
||||
static float GetVisibleUnitGreyDistance() { return m_VisibleUnitGreyDistance; }
|
||||
static float GetVisibleObjectGreyDistance() { return m_VisibleObjectGreyDistance; }
|
||||
|
||||
void ProcessCliCommands();
|
||||
void QueueCliCommand(CliCommandHolder* command) { cliCmdQueue.add(command); }
|
||||
|
||||
void UpdateResultQueue();
|
||||
void InitResultQueue();
|
||||
|
||||
void UpdateRealmCharCount(uint32 accid);
|
||||
|
||||
LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const { if(m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; }
|
||||
protected:
|
||||
void _UpdateGameTime();
|
||||
void ScriptsProcess();
|
||||
// callback for UpdateRealmCharacters
|
||||
void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId);
|
||||
|
||||
void InitDailyQuestResetTime();
|
||||
void ResetDailyQuests();
|
||||
private:
|
||||
time_t m_startTime;
|
||||
time_t m_gameTime;
|
||||
IntervalTimer m_timers[WUPDATE_COUNT];
|
||||
uint32 mail_timer;
|
||||
uint32 mail_timer_expires;
|
||||
|
||||
typedef HM_NAMESPACE::hash_map<uint32, Weather*> WeatherMap;
|
||||
WeatherMap m_weathers;
|
||||
typedef HM_NAMESPACE::hash_map<uint32, WorldSession*> SessionMap;
|
||||
SessionMap m_sessions;
|
||||
std::set<WorldSession*> m_kicked_sessions;
|
||||
uint32 m_maxActiveSessionCount;
|
||||
uint32 m_maxQueuedSessionCount;
|
||||
|
||||
std::multimap<time_t, ScriptAction> m_scriptSchedule;
|
||||
|
||||
float rate_values[MAX_RATES];
|
||||
uint32 m_configs[CONFIG_VALUE_COUNT];
|
||||
int32 m_playerLimit;
|
||||
LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
|
||||
uint32 m_availableDbcLocaleMask; // by loaded DBC
|
||||
void DetectDBCLang();
|
||||
bool m_allowMovement;
|
||||
std::string m_motd;
|
||||
std::string m_dataPath;
|
||||
|
||||
uint32 m_ShutdownTimer;
|
||||
uint32 m_ShutdownMask;
|
||||
|
||||
// for max speed access
|
||||
static float m_MaxVisibleDistanceForCreature;
|
||||
static float m_MaxVisibleDistanceForPlayer;
|
||||
static float m_MaxVisibleDistanceForObject;
|
||||
static float m_MaxVisibleDistanceInFlight;
|
||||
static float m_VisibleUnitGreyDistance;
|
||||
static float m_VisibleObjectGreyDistance;
|
||||
|
||||
// CLI command holder to be thread safe
|
||||
ZThread::LockedQueue<CliCommandHolder*, ZThread::FastMutex> cliCmdQueue;
|
||||
SqlResultQueue *m_resultQueue;
|
||||
|
||||
// next daily quests reset time
|
||||
time_t m_NextDailyQuestReset;
|
||||
|
||||
//Player Queue
|
||||
Queue m_QueuedPlayer;
|
||||
};
|
||||
|
||||
extern uint32 realmID;
|
||||
|
||||
#define sWorld MaNGOS::Singleton<World>::Instance()
|
||||
#endif
|
||||
/// @}
|
||||
Reference in New Issue
Block a user