[svn] * Proper SVN structure
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/// \addtogroup world
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/// @{
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/// \file
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#ifndef __WEATHER_H
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#define __WEATHER_H
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#include "Common.h"
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#include "SharedDefines.h"
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#include "Timer.h"
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class Player;
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enum WeatherState
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{
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WEATHER_STATE_FINE = 0,
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WEATHER_STATE_LIGHT_RAIN = 3,
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WEATHER_STATE_MEDIUM_RAIN = 4,
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WEATHER_STATE_HEAVY_RAIN = 5,
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WEATHER_STATE_LIGHT_SNOW = 6,
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WEATHER_STATE_MEDIUM_SNOW = 7,
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WEATHER_STATE_HEAVY_SNOW = 8,
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WEATHER_STATE_LIGHT_SANDSTORM = 22,
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WEATHER_STATE_MEDIUM_SANDSTORM = 41,
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WEATHER_STATE_HEAVY_SANDSTORM = 42,
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WEATHER_STATE_THUNDERS = 86,
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WEATHER_STATE_BLACKRAIN = 90
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};
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struct WeatherZoneChances;
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/// Weather for one zone
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class Weather
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{
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public:
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Weather(uint32 zone, WeatherZoneChances const* weatherChances);
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~Weather() { };
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bool ReGenerate();
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bool UpdateWeather();
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void SendWeatherUpdateToPlayer(Player *player);
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static void SendFineWeatherUpdateToPlayer(Player *player);
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void SetWeather(WeatherType type, float grade);
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/// For which zone is this weather?
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uint32 GetZone() { return m_zone; };
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bool Update(time_t diff);
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private:
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WeatherState GetWeatherState() const;
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uint32 m_zone;
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WeatherType m_type;
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float m_grade;
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IntervalTimer m_timer;
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WeatherZoneChances const* m_weatherChances;
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};
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#endif
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