[svn] * Proper SVN structure
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_TARGETEDMOVEMENTGENERATOR_H
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#define MANGOS_TARGETEDMOVEMENTGENERATOR_H
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#include "MovementGenerator.h"
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#include "DestinationHolder.h"
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#include "Traveller.h"
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#include "FollowerReference.h"
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class MANGOS_DLL_SPEC TargetedMovementGeneratorBase
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{
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public:
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TargetedMovementGeneratorBase(Unit &target) { i_target.link(&target, this); }
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void stopFollowing() { }
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protected:
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FollowerReference i_target;
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};
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template<class T>
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class MANGOS_DLL_SPEC TargetedMovementGenerator
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: public MovementGeneratorMedium< T, TargetedMovementGenerator<T> >, public TargetedMovementGeneratorBase
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{
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public:
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TargetedMovementGenerator(Unit &target)
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: TargetedMovementGeneratorBase(target), i_offset(0), i_angle(0), i_recalculateTravel(false) {}
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TargetedMovementGenerator(Unit &target, float offset, float angle)
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: TargetedMovementGeneratorBase(target), i_offset(offset), i_angle(angle), i_recalculateTravel(false) {}
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~TargetedMovementGenerator() {}
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void Initialize(T &);
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void Finalize(T &);
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void Reset(T &);
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bool Update(T &, const uint32 &);
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MovementGeneratorType GetMovementGeneratorType() { return TARGETED_MOTION_TYPE; }
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Unit* GetTarget() const;
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bool GetDestination(float &x, float &y, float &z) const
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{
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if(!i_destinationHolder.HasDestination()) return false;
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i_destinationHolder.GetDestination(x,y,z);
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return true;
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}
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void unitSpeedChanged() { i_recalculateTravel=true; }
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private:
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void _setTargetLocation(T &);
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float i_offset;
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float i_angle;
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DestinationHolder< Traveller<T> > i_destinationHolder;
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bool i_recalculateTravel;
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};
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#endif
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