[svn] * Proper SVN structure
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __MANGOS_SOCIALMGR_H
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#define __MANGOS_SOCIALMGR_H
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#include "Policies/Singleton.h"
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#include "Database/DatabaseEnv.h"
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#include "Common.h"
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class SocialMgr;
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class PlayerSocial;
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class Player;
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class WorldPacket;
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enum FriendStatus
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{
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FRIEND_STATUS_OFFLINE = 0,
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FRIEND_STATUS_ONLINE = 1,
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FRIEND_STATUS_AFK = 2,
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FRIEND_STATUS_UNK3 = 3,
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FRIEND_STATUS_DND = 4
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};
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enum SocialFlag
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{
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SOCIAL_FLAG_FRIEND = 0x01,
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SOCIAL_FLAG_IGNORED = 0x02,
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SOCIAL_FLAG_MUTED = 0x04 // guessed
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};
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struct FriendInfo
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{
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FriendStatus Status;
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uint32 Flags;
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uint32 Area;
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uint32 Level;
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uint32 Class;
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std::string Note;
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FriendInfo()
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{
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Status = FRIEND_STATUS_OFFLINE;
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Flags = 0;
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Area = 0;
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Level = 0;
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Class = 0;
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Note = "";
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}
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FriendInfo(uint32 flags, std::string note)
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{
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Status = FRIEND_STATUS_OFFLINE;
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Flags = flags;
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Area = 0;
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Level = 0;
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Class = 0;
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Note = note;
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}
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};
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typedef std::map<uint32, FriendInfo> PlayerSocialMap;
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typedef std::map<uint32, PlayerSocial> SocialMap;
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/// Results of friend related commands
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enum FriendsResult
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{
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FRIEND_DB_ERROR = 0x00,
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FRIEND_LIST_FULL = 0x01,
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FRIEND_ONLINE = 0x02,
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FRIEND_OFFLINE = 0x03,
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FRIEND_NOT_FOUND = 0x04,
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FRIEND_REMOVED = 0x05,
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FRIEND_ADDED_ONLINE = 0x06,
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FRIEND_ADDED_OFFLINE = 0x07,
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FRIEND_ALREADY = 0x08,
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FRIEND_SELF = 0x09,
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FRIEND_ENEMY = 0x0A,
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FRIEND_IGNORE_FULL = 0x0B,
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FRIEND_IGNORE_SELF = 0x0C,
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FRIEND_IGNORE_NOT_FOUND = 0x0D,
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FRIEND_IGNORE_ALREADY = 0x0E,
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FRIEND_IGNORE_ADDED = 0x0F,
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FRIEND_IGNORE_REMOVED = 0x10,
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FRIEND_IGNORE_AMBIGUOUS = 0x11, // That name is ambiguous, type more of the player's server name
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FRIEND_MUTE_FULL = 0x12,
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FRIEND_MUTE_SELF = 0x13,
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FRIEND_MUTE_NOT_FOUND = 0x14,
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FRIEND_MUTE_ALREADY = 0x15,
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FRIEND_MUTE_ADDED = 0x16,
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FRIEND_MUTE_REMOVED = 0x17,
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FRIEND_MUTE_AMBIGUOUS = 0x18, // That name is ambiguous, type more of the player's server name
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FRIEND_UNK7 = 0x19, // no message at client
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FRIEND_UNKNOWN = 0x1A // Unknown friend response from server
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};
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class PlayerSocial
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{
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friend class SocialMgr;
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public:
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PlayerSocial();
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~PlayerSocial();
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// adding/removing
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bool AddToSocialList(uint32 friend_guid, bool ignore);
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void RemoveFromSocialList(uint32 friend_guid, bool ignore);
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void SetFriendNote(uint32 friend_guid, std::string note);
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// Packet send's
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void SendSocialList();
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// Misc
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bool HasFriend(uint32 friend_guid);
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bool HasIgnore(uint32 ignore_guid);
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uint32 GetPlayerGUID() { return m_playerGUID; }
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void SetPlayerGUID(uint32 guid) { m_playerGUID = guid; }
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private:
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PlayerSocialMap m_playerSocialMap;
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uint32 m_playerGUID;
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};
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class SocialMgr
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{
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public:
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SocialMgr();
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~SocialMgr();
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// Misc
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void RemovePlayerSocial(uint32 guid);
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void GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo);
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// Packet management
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void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket *data);
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void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast);
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void BroadcastToFriendListers(Player *player, WorldPacket *packet);
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// Loading
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PlayerSocial *LoadFromDB(QueryResult *result, uint32 guid);
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private:
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SocialMap m_socialMap;
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};
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#define sSocialMgr MaNGOS::Singleton<SocialMgr>::Instance()
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#endif
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