[svn] * Proper SVN structure
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _HOSTILEREFMANAGER
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#define _HOSTILEREFMANAGER
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#include "Common.h"
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#include "Utilities/LinkedReference/RefManager.h"
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class Unit;
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class ThreatManager;
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class HostilReference;
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struct SpellEntry;
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//=================================================
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class HostilRefManager : public RefManager<Unit, ThreatManager>
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{
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private:
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Unit *iOwner;
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public:
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explicit HostilRefManager(Unit *pOwner) { iOwner = pOwner; }
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~HostilRefManager();
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Unit* getOwner() { return iOwner; }
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// send threat to all my hateres for the pVictim
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// The pVictim is hated than by them as well
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// use for buffs and healing threat functionality
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void threatAssist(Unit *pVictim, float threat, SpellEntry const *threatSpell = 0, bool pSingleTarget=false);
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void addThreatPercent(int32 pValue);
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// The references are not needed anymore
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// tell the source to remove them from the list and free the mem
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void deleteReferences();
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HostilReference* getFirst() { return ((HostilReference* ) RefManager<Unit, ThreatManager>::getFirst()); }
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void updateThreatTables();
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void setOnlineOfflineState(bool pIsOnline);
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// set state for one reference, defined by Unit
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void setOnlineOfflineState(Unit *pCreature,bool pIsOnline);
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// delete one reference, defined by Unit
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void deleteReference(Unit *pCreature);
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};
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//=================================================
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#endif
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