[svn] * Proper SVN structure
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_DESTINATION_HOLDER_H
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#define MANGOS_DESTINATION_HOLDER_H
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#include "Platform/Define.h"
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#include "Timer.h"
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class WorldObject;
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#define TRAVELLER_UPDATE_INTERVAL 300
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template<typename TRAVELLER>
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class MANGOS_DLL_DECL DestinationHolder
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{
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TimeTrackerSmall i_tracker;
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uint32 i_totalTravelTime;
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uint32 i_timeElapsed;
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bool i_destSet;
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float i_fromX, i_fromY, i_fromZ;
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float i_destX, i_destY, i_destZ;
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public:
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DestinationHolder() : i_tracker(TRAVELLER_UPDATE_INTERVAL), i_totalTravelTime(0), i_timeElapsed(0),
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i_destSet(false), i_fromX(0), i_fromY(0), i_fromZ(0), i_destX(0), i_destY(0), i_destZ(0) {}
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uint32 SetDestination(TRAVELLER &traveller, float dest_x, float dest_y, float dest_z, bool sendMove = true);
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void GetDestination(float &x, float &y, float &z) const { x = i_destX; y = i_destY; z = i_destZ; }
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bool UpdateExpired(void) const { return i_tracker.Passed(); }
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void ResetUpdate(uint32 t = TRAVELLER_UPDATE_INTERVAL) { i_tracker.Reset(t); }
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uint32 GetTotalTravelTime(void) const { return i_totalTravelTime; }
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void IncreaseTravelTime(uint32 increment) { i_totalTravelTime += increment; }
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bool HasDestination(void) const { return i_destSet; }
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float GetDestinationDiff(float x, float y, float z) const;
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bool HasArrived(void) const { return (i_totalTravelTime == 0 || i_timeElapsed >= i_totalTravelTime); }
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bool UpdateTraveller(TRAVELLER &traveller, uint32 diff, bool force_update=false, bool micro_movement=false);
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uint32 StartTravel(TRAVELLER &traveller, bool sendMove = true);
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void GetLocationNow(uint32 mapid, float &x, float &y, float &z, bool is3D = false) const;
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void GetLocationNowNoMicroMovement(float &x, float &y, float &z) const; // For use without micro movement
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float GetDistance2dFromDestSq(const WorldObject &obj) const;
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private:
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void _findOffSetPoint(float x1, float y1, float x2, float y2, float offset, float &x, float &y);
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};
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#endif
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