[svn] * Proper SVN structure
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __BATTLEGROUNDAA_H
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#define __BATTLEGROUNDAA_H
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class BattleGround;
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class BattleGroundAAScore : public BattleGroundScore
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{
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public:
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BattleGroundAAScore() {};
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virtual ~BattleGroundAAScore() {};
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//TODO fix me
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};
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class BattleGroundAA : public BattleGround
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{
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friend class BattleGroundMgr;
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public:
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BattleGroundAA();
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~BattleGroundAA();
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void Update(time_t diff);
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/* inherited from BattlegroundClass */
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virtual void AddPlayer(Player *plr);
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleGround();
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void HandleKillPlayer(Player* player, Player *killer);
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};
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#endif
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