[svn] * Proper SVN structure
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_BAG_H
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#define MANGOS_BAG_H
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// Maximum 36 Slots ( (CONTAINER_END - CONTAINER_FIELD_SLOT_1)/2
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#define MAX_BAG_SIZE 36 // 2.0.12
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#include "Object.h"
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#include "ItemPrototype.h"
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#include "Unit.h"
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#include "Creature.h"
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#include "Item.h"
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class Bag : public Item
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{
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public:
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Bag();
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~Bag();
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void AddToWorld();
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void RemoveFromWorld();
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bool Create(uint32 guidlow, uint32 itemid, Player const* owner);
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void Clear();
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void StoreItem( uint8 slot, Item *pItem, bool update );
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void RemoveItem( uint8 slot, bool update );
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Item* GetItemByPos( uint8 slot ) const;
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uint32 GetItemCount( uint32 item, Item* eItem = NULL ) const;
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uint8 GetSlotByItemGUID(uint64 guid) const;
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bool IsEmpty() const;
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uint32 GetFreeSlots() const;
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// DB operations
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// overwrite virtual Item::SaveToDB
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void SaveToDB();
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// overwrite virtual Item::LoadFromDB
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bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result = NULL);
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// overwrite virtual Item::DeleteFromDB
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void DeleteFromDB();
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void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const;
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protected:
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// Bag Storage space
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Item* m_bagslot[MAX_BAG_SIZE];
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};
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inline Item* NewItemOrBag(ItemPrototype const * proto)
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{
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return (proto->InventoryType == INVTYPE_BAG) ? new Bag : new Item;
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}
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#endif
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