[svn] * Proper SVN structure
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,52 @@
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# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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#
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# This program is free software; you can redistribute it and/or modify
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||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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||||
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||||
## Process this file with automake to produce Makefile.in
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## Sub-directories to parse
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## Build MaNGOS script library as shared library.
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# libmangosscript shared library will later be reused by world server daemon.
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lib_LTLIBRARIES = libtrinityscript.la
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libtrinityscript_la_CPPFLAGS = \
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$(MYSQL_INCLUDES) \
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$(POSTGRE_INCLUDES) \
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-I$(top_srcdir)/dep/include \
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-I$(top_srcdir)/src/shared \
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-I$(top_srcdir)/src/framework \
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-I$(top_srcdir)/src/game
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libtrinityscript_la_SOURCES = \
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ScriptMgr.cpp \
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ScriptMgr.h \
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config.h \
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system.cpp \
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Scripts/sc_default.cpp \
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Scripts/sc_defines.cpp \
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Scripts/sc_defines.h
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## libtool settings
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# API versioning
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libtrinityscript_la_LIBFLAGS = -version-info 0:0:1
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libtrinityscript_la_LIBADD = $(MYSQL_LIBS) $(POSTGRE_LIBS)
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## Additional files to include when running 'make dist'
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# Scripts defaults.
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EXTRA_DIST = \
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Scripts/sc_default.cpp \
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Scripts/sc_defines.cpp \
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Scripts/sc_defines.h
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@@ -0,0 +1,32 @@
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** HOW TO SCRIPT IN C++ **
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1 - create a file myscript.cpp in scripts folder.
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2 - copy the content of script_default.cpp, it as the structure on how the scripting fuctions are organized.
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dont forget to change the name of fuctions, like GossipHello_default to GossipHello_myscript.
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3 - in fuction AddSC_default change to AddSC_myscript.
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4 - newscript->Name="default"; change the string to "myscript" this name is the one to be called from the db
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5 - dont forget to change the name in here to newscript->pGossipHello = &GossipHello_default; this is where the scripted fuctions are stored.
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6 - and last thing is in ScriptMgr.cpp
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add your AddSC_myscript in here
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// -- Scripts to be added --
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extern void AddSC_default();
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// -------------------
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and here
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// -- Inicialize the Scripts to be Added --
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AddSC_default();
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// ----------------------------------------
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now start using the player fuctions to script ;)
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see the sc_defines.h for some fuctions to use.
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hope it helps, any question use our forum.
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copy libscript.so and libscript.a to your server/lib path
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made by: mmcs.
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@@ -0,0 +1,328 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "ScriptMgr.h"
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#include "../../game/GossipDef.h"
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#include "../../game/GameObject.h"
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#include "../../game/Player.h"
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#include "../../game/Map.h"
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#include "../../game/ObjectMgr.h"
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//uint8 loglevel = 0;
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int nrscripts;
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Script *m_scripts[MAX_SCRIPTS];
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InstanceDataScript* m_instance_scripts[MAX_INSTANCE_SCRIPTS];
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int num_inst_scripts;
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// -- Scripts to be added --
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extern void AddSC_default();
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// -------------------
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MANGOS_DLL_EXPORT
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void ScriptsFree()
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{ // Free resources before library unload
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for(int i=0;i<nrscripts;i++)
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delete m_scripts[i];
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for(int i=0;i<num_inst_scripts;i++)
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delete m_instance_scripts[i];
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nrscripts = 0;
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num_inst_scripts = 0;
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}
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MANGOS_DLL_EXPORT
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void ScriptsInit()
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{
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nrscripts = 0;
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num_inst_scripts = 0;
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for(int i=0;i<MAX_SCRIPTS;i++)
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{
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m_scripts[i]=NULL;
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m_instance_scripts[i]=NULL;
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}
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// -- Inicialize the Scripts to be Added --
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AddSC_default();
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// ----------------------------------------
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}
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Script* GetScriptByName(std::string Name)
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{
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if(Name.empty())
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return NULL;
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for(int i=0;i<MAX_SCRIPTS;i++)
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{
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if( m_scripts[i] && m_scripts[i]->Name == Name )
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return m_scripts[i];
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}
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return NULL;
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}
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MANGOS_DLL_EXPORT
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bool GossipHello ( Player * player, Creature *_Creature )
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{
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Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
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if(!tmpscript || !tmpscript->pGossipHello) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipHello(player,_Creature);
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}
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MANGOS_DLL_EXPORT
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bool GossipSelect( Player *player, Creature *_Creature,uint32 sender, uint32 action )
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{
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debug_log("DEBUG: Gossip selection, sender: %d, action: %d",sender, action);
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Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
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if(!tmpscript || !tmpscript->pGossipSelect) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipSelect(player,_Creature,sender,action);
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}
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MANGOS_DLL_EXPORT
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bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
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{
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debug_log("DEBUG: Gossip selection, sender: %d, action: %d",sender, action);
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Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
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if(!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
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}
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MANGOS_DLL_EXPORT
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bool QuestAccept( Player *player, Creature *_Creature, Quest *_Quest )
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{
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Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
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if(!tmpscript || !tmpscript->pQuestAccept) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pQuestAccept(player,_Creature,_Quest);
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}
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MANGOS_DLL_EXPORT
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bool QuestSelect( Player *player, Creature *_Creature, Quest *_Quest )
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{
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Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
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if(!tmpscript || !tmpscript->pQuestSelect) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pQuestSelect(player,_Creature,_Quest);
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}
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MANGOS_DLL_EXPORT
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bool QuestComplete( Player *player, Creature *_Creature, Quest *_Quest )
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{
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Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
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if(!tmpscript || !tmpscript->pQuestComplete) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pQuestComplete(player,_Creature,_Quest);
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}
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MANGOS_DLL_EXPORT
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bool ChooseReward( Player *player, Creature *_Creature, Quest *_Quest, uint32 opt )
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{
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Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
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if(!tmpscript || !tmpscript->pChooseReward) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
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}
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MANGOS_DLL_EXPORT
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uint32 NPCDialogStatus( Player *player, Creature *_Creature )
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{
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Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
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if(!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pNPCDialogStatus(player,_Creature);
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}
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MANGOS_DLL_EXPORT
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uint32 GODialogStatus( Player *player, GameObject *_GO )
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{
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Script *tmpscript = NULL;
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tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
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if(!tmpscript || !tmpscript->pGODialogStatus) return 100;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGODialogStatus(player,_GO);
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||||
}
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MANGOS_DLL_EXPORT
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bool ItemHello( Player *player, Item *_Item, Quest *_Quest )
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{
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Script *tmpscript = NULL;
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tmpscript = GetScriptByName(_Item->GetProto()->ScriptName);
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if(!tmpscript || !tmpscript->pItemHello) return false;
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pItemHello(player,_Item,_Quest);
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}
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MANGOS_DLL_EXPORT
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bool ItemQuestAccept( Player *player, Item *_Item, Quest *_Quest )
|
||||
{
|
||||
Script *tmpscript = NULL;
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||||
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tmpscript = GetScriptByName(_Item->GetProto()->ScriptName);
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if(!tmpscript || !tmpscript->pItemQuestAccept) return false;
|
||||
|
||||
player->PlayerTalkClass->ClearMenus();
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||||
return tmpscript->pItemQuestAccept(player,_Item,_Quest);
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||||
}
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MANGOS_DLL_EXPORT
|
||||
bool GOHello( Player *player, GameObject *_GO )
|
||||
{
|
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Script *tmpscript = NULL;
|
||||
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tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
|
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if(!tmpscript || !tmpscript->pGOHello) return false;
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||||
|
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->pGOHello(player,_GO);
|
||||
}
|
||||
|
||||
MANGOS_DLL_EXPORT
|
||||
bool GOQuestAccept( Player *player, GameObject *_GO, Quest *_Quest )
|
||||
{
|
||||
Script *tmpscript = NULL;
|
||||
|
||||
tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
|
||||
if(!tmpscript || !tmpscript->pGOQuestAccept) return false;
|
||||
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pGOQuestAccept(player,_GO,_Quest);
|
||||
}
|
||||
|
||||
MANGOS_DLL_EXPORT
|
||||
bool GOChooseReward( Player *player, GameObject *_GO, Quest *_Quest, uint32 opt )
|
||||
{
|
||||
Script *tmpscript = NULL;
|
||||
|
||||
tmpscript = GetScriptByName(_GO->GetGOInfo()->ScriptName);
|
||||
if(!tmpscript || !tmpscript->pGOChooseReward) return false;
|
||||
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
|
||||
}
|
||||
|
||||
MANGOS_DLL_EXPORT
|
||||
bool AreaTrigger ( Player *player, AreaTriggerEntry* atEntry )
|
||||
{
|
||||
Script *tmpscript = NULL;
|
||||
|
||||
tmpscript = GetScriptByName(GetAreaTriggerScriptNameById(atEntry->id));
|
||||
if(!tmpscript || !tmpscript->pAreaTrigger) return false;
|
||||
|
||||
return tmpscript->pAreaTrigger(player, atEntry);
|
||||
}
|
||||
|
||||
MANGOS_DLL_EXPORT
|
||||
bool ReceiveEmote ( Player *player, Creature *_Creature, uint32 emote )
|
||||
{
|
||||
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
|
||||
if(!tmpscript || !tmpscript->pReceiveEmote) return false;
|
||||
|
||||
return tmpscript->pReceiveEmote(player,_Creature, emote);
|
||||
}
|
||||
|
||||
MANGOS_DLL_EXPORT
|
||||
bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
|
||||
{
|
||||
Script *tmpscript = NULL;
|
||||
|
||||
tmpscript = GetScriptByName(_Item->GetProto()->ScriptName);
|
||||
if(!tmpscript || !tmpscript->pItemUse) return false;
|
||||
|
||||
return tmpscript->pItemUse(player,_Item,targets);
|
||||
}
|
||||
|
||||
MANGOS_DLL_EXPORT
|
||||
CreatureAI* GetAI(Creature *_Creature )
|
||||
{
|
||||
Script *tmpscript = GetScriptByName(_Creature->GetScriptName());
|
||||
if(!tmpscript || !tmpscript->GetAI) return NULL;
|
||||
|
||||
return tmpscript->GetAI(_Creature);
|
||||
}
|
||||
|
||||
MANGOS_DLL_EXPORT
|
||||
InstanceData* CreateInstanceData(Map *map)
|
||||
{
|
||||
if(!map->IsDungeon()) return NULL;
|
||||
std::string name = ((InstanceMap*)map)->GetScript();
|
||||
if(!name.empty())
|
||||
for(int i=0;i<num_inst_scripts;i++)
|
||||
if(m_instance_scripts[i] && m_instance_scripts[i]->name == name)
|
||||
return m_instance_scripts[i]->GetInstanceData(map);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ScriptedAI::UpdateAI(const uint32)
|
||||
{
|
||||
//Check if we have a current target
|
||||
if( m_creature->isAlive() && m_creature->SelectHostilTarget() && m_creature->getVictim())
|
||||
{
|
||||
//If we are within range melee the target
|
||||
if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
|
||||
{
|
||||
if( m_creature->isAttackReady() )
|
||||
{
|
||||
m_creature->AttackerStateUpdate(m_creature->getVictim());
|
||||
m_creature->resetAttackTimer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptedAI::EnterEvadeMode()
|
||||
{
|
||||
if( m_creature->isAlive() )
|
||||
DoGoHome();
|
||||
}
|
||||
|
||||
void ScriptedAI::DoStartAttack(Unit* victim)
|
||||
{
|
||||
if( m_creature->Attack(victim, true) )
|
||||
m_creature->GetMotionMaster()->MoveChase(victim);
|
||||
}
|
||||
|
||||
void ScriptedAI::DoStopAttack()
|
||||
{
|
||||
if( m_creature->getVictim() != NULL )
|
||||
{
|
||||
m_creature->AttackStop();
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptedAI::DoGoHome()
|
||||
{
|
||||
if( !m_creature->getVictim() && m_creature->isAlive() )
|
||||
m_creature->GetMotionMaster()->MoveTargetedHome();
|
||||
}
|
||||
@@ -0,0 +1,159 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef SCRIPTMGR_H
|
||||
#define SCRIPTMGR_H
|
||||
|
||||
//Only required includes
|
||||
#include "../../game/CreatureAI.h"
|
||||
#include "../../game/Creature.h"
|
||||
#include "../../game/InstanceData.h"
|
||||
|
||||
class Player;
|
||||
class Creature;
|
||||
class Quest;
|
||||
class Item;
|
||||
class GameObject;
|
||||
class SpellCastTargets;
|
||||
class Map;
|
||||
|
||||
#define MAX_SCRIPTS 1000
|
||||
#define MAX_INSTANCE_SCRIPTS 1000
|
||||
|
||||
struct Script
|
||||
{
|
||||
Script() :
|
||||
pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL),
|
||||
pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), pChooseReward(NULL),
|
||||
pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), pGOQuestAccept(NULL),
|
||||
pGOChooseReward(NULL), pReceiveEmote(NULL), pItemUse(NULL), GetAI(NULL)
|
||||
{}
|
||||
|
||||
std::string Name;
|
||||
|
||||
// -- Quest/gossip Methods to be scripted --
|
||||
bool (*pGossipHello )(Player *player, Creature *_Creature);
|
||||
bool (*pQuestAccept )(Player *player, Creature *_Creature, Quest const*_Quest );
|
||||
bool (*pGossipSelect )(Player *player, Creature *_Creature, uint32 sender, uint32 action );
|
||||
bool (*pGossipSelectWithCode)(Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode );
|
||||
bool (*pQuestSelect )(Player *player, Creature *_Creature, Quest const*_Quest );
|
||||
bool (*pQuestComplete )(Player *player, Creature *_Creature, Quest const*_Quest );
|
||||
uint32 (*pNPCDialogStatus )(Player *player, Creature *_Creature );
|
||||
uint32 (*pGODialogStatus )(Player *player, GameObject * _GO );
|
||||
bool (*pChooseReward )(Player *player, Creature *_Creature, Quest const*_Quest, uint32 opt );
|
||||
bool (*pItemHello )(Player *player, Item *_Item, Quest const*_Quest );
|
||||
bool (*pGOHello )(Player *player, GameObject *_GO );
|
||||
bool (*pAreaTrigger )(Player *player, AreaTriggerEntry* at);
|
||||
bool (*pItemQuestAccept )(Player *player, Item *_Item, Quest const*_Quest );
|
||||
bool (*pGOQuestAccept )(Player *player, GameObject *_GO, Quest const*_Quest );
|
||||
bool (*pGOChooseReward )(Player *player, GameObject *_GO, Quest const*_Quest, uint32 opt );
|
||||
bool (*pReceiveEmote )(Player *player, Creature *_Creature, uint32 emote );
|
||||
bool (*pItemUse )(Player *player, Item* _Item, SpellCastTargets const& targets);
|
||||
|
||||
CreatureAI* (*GetAI)(Creature *_Creature);
|
||||
// -----------------------------------------
|
||||
|
||||
};
|
||||
|
||||
class InstanceDataScript
|
||||
{
|
||||
public:
|
||||
InstanceDataScript() : GetInstanceData(NULL) {};
|
||||
|
||||
std::string name;
|
||||
InstanceData* (*GetInstanceData)(Map *_Map);
|
||||
};
|
||||
|
||||
extern int nrscripts;
|
||||
extern Script *m_scripts[MAX_SCRIPTS];
|
||||
extern InstanceDataScript *m_instance_scripts[MAX_INSTANCE_SCRIPTS];
|
||||
extern int num_inst_scripts;
|
||||
|
||||
#define VISIBLE_RANGE (50.0f)
|
||||
|
||||
struct MANGOS_DLL_DECL ScriptedAI : public CreatureAI
|
||||
{
|
||||
ScriptedAI(Creature* creature) : m_creature(creature) {}
|
||||
~ScriptedAI() {}
|
||||
|
||||
// Called if IsVisible(Unit *who) is true at each *who move
|
||||
void MoveInLineOfSight(Unit *) {}
|
||||
|
||||
// Called at each attack of m_creature by any victim
|
||||
void AttackStart(Unit *) {}
|
||||
|
||||
// Called at stopping attack by any attacker
|
||||
void EnterEvadeMode();
|
||||
|
||||
// Called at any heal cast/item used (call non implemented)
|
||||
void HealBy(Unit* /*healer*/, uint32 /*amount_healed*/) {}
|
||||
|
||||
// Called at any Damage to any victim (before damage apply)
|
||||
void DamageDeal(Unit* /*done_to*/, uint32& /*damage*/) {}
|
||||
|
||||
// Called at any Damage from any attacker (before damage apply)
|
||||
void DamageTaken(Unit* /*done_by*/, uint32& /*damage*/) {}
|
||||
|
||||
// Is unit visible for MoveInLineOfSight
|
||||
bool IsVisible(Unit* who) const
|
||||
{
|
||||
return !who->HasStealthAura() && m_creature->GetDistance(who) <= VISIBLE_RANGE;
|
||||
}
|
||||
|
||||
// Called at World update tick
|
||||
void UpdateAI(const uint32);
|
||||
|
||||
// Called when the creature is killed
|
||||
void JustDied(Unit *){}
|
||||
|
||||
// Called when the creature kills a unit
|
||||
void KilledUnit(Unit *){}
|
||||
|
||||
// Called when hit by a spell
|
||||
void SpellHit(Unit *, const SpellEntry*){}
|
||||
|
||||
Creature* m_creature;
|
||||
|
||||
//= Some useful helpers =========================
|
||||
|
||||
// Start attack of victim and go to him
|
||||
void DoStartAttack(Unit* victim);
|
||||
|
||||
// Stop attack of current victim
|
||||
void DoStopAttack();
|
||||
|
||||
// Cast spell
|
||||
void DoCast(Unit* victim, uint32 spelId)
|
||||
{
|
||||
m_creature->CastSpell(victim,spelId,true);
|
||||
}
|
||||
|
||||
void DoCastSpell(Unit* who,SpellEntry *spellInfo)
|
||||
{
|
||||
m_creature->CastSpell(who,spellInfo,true);
|
||||
}
|
||||
|
||||
void DoSay(char const* text, uint32 language)
|
||||
{
|
||||
m_creature->Say(text,language,0);
|
||||
}
|
||||
|
||||
void DoGoHome();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,119 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "sc_defines.h"
|
||||
|
||||
bool GossipHello_default(Player* /*player*/, Creature* /*_Creature*/)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GossipSelect_default(Player* /*player*/, Creature* /*_Creature*/, uint32 /*sender*/, uint32 /*action*/ )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GossipSelectWithCode_default( Player* /*player*/, Creature* /*_Creature*/, uint32 /*sender*/, uint32 /*action*/, const char* /*sCode*/ )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool QuestAccept_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/ )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool QuestSelect_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/ )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool QuestComplete_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/ )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ChooseReward_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/, uint32 /*opt*/ )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 NPCDialogStatus_default(Player* /*player*/, Creature* /*_Creature*/ )
|
||||
{
|
||||
return 128;
|
||||
}
|
||||
|
||||
uint32 GODialogStatus_default(Player* /*player*/, GameObject* /*_Creature*/ )
|
||||
{
|
||||
return 128;
|
||||
}
|
||||
|
||||
bool ItemHello_default(Player* /*player*/, Item* /*_Item*/, Quest const* /*_Quest*/ )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ItemQuestAccept_default(Player* /*player*/, Item* /*_Item*/, Quest const* /*_Quest*/ )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GOHello_default(Player* /*player*/, GameObject* /*_GO*/ )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GOQuestAccept_default(Player* /*player*/, GameObject* /*_GO*/, Quest const* /*_Quest*/ )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GOChooseReward_default(Player* /*player*/, GameObject* /*_GO*/, Quest const* /*_Quest*/, uint32 /*opt*/ )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool AreaTrigger_default(Player* /*player*/, AreaTriggerEntry* /*atEntry*/ )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void AddSC_default()
|
||||
{
|
||||
Script *newscript;
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name="default";
|
||||
newscript->pGossipHello = &GossipHello_default;
|
||||
newscript->pQuestAccept = &QuestAccept_default;
|
||||
newscript->pGossipSelect = &GossipSelect_default;
|
||||
newscript->pGossipSelectWithCode = &GossipSelectWithCode_default;
|
||||
newscript->pQuestSelect = &QuestSelect_default;
|
||||
newscript->pQuestComplete = &QuestComplete_default;
|
||||
newscript->pNPCDialogStatus = &NPCDialogStatus_default;
|
||||
newscript->pGODialogStatus = &GODialogStatus_default;
|
||||
newscript->pChooseReward = &ChooseReward_default;
|
||||
newscript->pItemHello = &ItemHello_default;
|
||||
newscript->pGOHello = &GOHello_default;
|
||||
newscript->pAreaTrigger = &AreaTrigger_default;
|
||||
newscript->pItemQuestAccept = &ItemQuestAccept_default;
|
||||
newscript->pGOQuestAccept = &GOQuestAccept_default;
|
||||
newscript->pGOChooseReward = &GOChooseReward_default;
|
||||
|
||||
m_scripts[nrscripts++] = newscript;
|
||||
}
|
||||
@@ -0,0 +1,152 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "sc_defines.h"
|
||||
|
||||
#include "../../game/Player.h"
|
||||
|
||||
uint32 GetSkillLevel(Player *player,uint32 trskill)
|
||||
{
|
||||
// Returns the level of some tradetrskill known by player
|
||||
// Need to add missing spells
|
||||
|
||||
uint32 spell_apprentice = 0;
|
||||
uint32 spell_journeyman = 0;
|
||||
uint32 spell_expert = 0;
|
||||
uint32 spell_artisan = 0;
|
||||
uint32 spell_master = 0;
|
||||
|
||||
switch(trskill)
|
||||
{
|
||||
case TRADESKILL_ALCHEMY:
|
||||
spell_apprentice = 2259;
|
||||
spell_journeyman = 3101;
|
||||
spell_expert = 3464;
|
||||
spell_artisan = 11611;
|
||||
spell_master = 28596; // teached by 28597
|
||||
break;
|
||||
case TRADESKILL_BLACKSMITHING:
|
||||
spell_apprentice = 2018;
|
||||
spell_journeyman = 3100;
|
||||
spell_expert = 8768;
|
||||
spell_artisan = 11454;
|
||||
spell_master = 29844; // teached by 29845
|
||||
break;
|
||||
case TRADESKILL_COOKING:
|
||||
spell_apprentice = 2550;
|
||||
spell_journeyman = 3102;
|
||||
spell_expert = 3413;
|
||||
spell_artisan = 18260;
|
||||
spell_master = 33359; // teached by 33361
|
||||
break;
|
||||
case TRADESKILL_ENCHANTING:
|
||||
spell_apprentice = 7411;
|
||||
spell_journeyman = 7412;
|
||||
spell_expert = 7413;
|
||||
spell_artisan = 13920;
|
||||
spell_master = 28029; // teached by 28030
|
||||
break;
|
||||
case TRADESKILL_ENGINEERING:
|
||||
spell_apprentice = 4036;
|
||||
spell_journeyman = 4037;
|
||||
spell_expert = 4038;
|
||||
spell_artisan = 12656;
|
||||
spell_master = 30350; // teached by 30351
|
||||
break;
|
||||
case TRADESKILL_FIRSTAID:
|
||||
spell_apprentice = 3273;
|
||||
spell_journeyman = 3274;
|
||||
spell_expert = 7924;
|
||||
spell_artisan = 10846;
|
||||
spell_master = 27028; // teached by 27029
|
||||
break;
|
||||
case TRADESKILL_HERBALISM:
|
||||
spell_apprentice = 2372;
|
||||
spell_journeyman = 2373;
|
||||
spell_expert = 3571;
|
||||
spell_artisan = 11994;
|
||||
spell_master = 0;
|
||||
break;
|
||||
case TRADESKILL_LEATHERWORKING:
|
||||
spell_apprentice = 2108;
|
||||
spell_journeyman = 3104;
|
||||
spell_expert = 20649;
|
||||
spell_artisan = 10662;
|
||||
spell_master = 32549; // teached by 32550
|
||||
break;
|
||||
case TRADESKILL_POISONS:
|
||||
spell_apprentice = 0;
|
||||
spell_journeyman = 0;
|
||||
spell_expert = 0;
|
||||
spell_artisan = 0;
|
||||
spell_master = 0;
|
||||
break;
|
||||
case TRADESKILL_TAILORING:
|
||||
spell_apprentice = 3908;
|
||||
spell_journeyman = 3909;
|
||||
spell_expert = 3910;
|
||||
spell_artisan = 12180;
|
||||
spell_master = 26790; // teached by 26791
|
||||
break;
|
||||
case TRADESKILL_MINING:
|
||||
spell_apprentice = 2581;
|
||||
spell_journeyman = 2582;
|
||||
spell_expert = 3568;
|
||||
spell_artisan = 10249;
|
||||
spell_master = 29354; // teached by 29355
|
||||
break;
|
||||
case TRADESKILL_FISHING:
|
||||
spell_apprentice = 7733;
|
||||
spell_journeyman = 7734;
|
||||
spell_expert = 7736;
|
||||
spell_artisan = 18249;
|
||||
spell_master = 33098; // teached by 33100
|
||||
break;
|
||||
case TRADESKILL_SKINNING:
|
||||
spell_apprentice = 8615;
|
||||
spell_journeyman = 8619;
|
||||
spell_expert = 8620;
|
||||
spell_artisan = 10769;
|
||||
spell_master = 32679; // teached by 32678
|
||||
break;
|
||||
case TRADESKILL_JEWELCRAFTING:
|
||||
spell_apprentice = 25229; // teached by 25245
|
||||
spell_journeyman = 25230; // teached by 25246
|
||||
spell_expert = 28894; // teached by 28896
|
||||
spell_artisan = 28895; // teached by 28899
|
||||
spell_master = 28897; // teached by 28901
|
||||
break;
|
||||
}
|
||||
|
||||
if (player->HasSpell(spell_master))
|
||||
return TRADESKILL_LEVEL_MASTER;
|
||||
|
||||
if (player->HasSpell(spell_artisan))
|
||||
return TRADESKILL_LEVEL_ARTISAN;
|
||||
|
||||
if (player->HasSpell(spell_expert))
|
||||
return TRADESKILL_LEVEL_EXPERT;
|
||||
|
||||
if (player->HasSpell(spell_journeyman))
|
||||
return TRADESKILL_LEVEL_JOURNEYMAN;
|
||||
|
||||
if (player->HasSpell(spell_apprentice))
|
||||
return TRADESKILL_LEVEL_APPRENTICE;
|
||||
|
||||
return TRADESKILL_LEVEL_NONE;
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef SC_DEFINES_H
|
||||
#define SC_DEFINES_H
|
||||
|
||||
#include "../ScriptMgr.h"
|
||||
|
||||
// Skill defines
|
||||
|
||||
#define TRADESKILL_ALCHEMY 1
|
||||
#define TRADESKILL_BLACKSMITHING 2
|
||||
#define TRADESKILL_COOKING 3
|
||||
#define TRADESKILL_ENCHANTING 4
|
||||
#define TRADESKILL_ENGINEERING 5
|
||||
#define TRADESKILL_FIRSTAID 6
|
||||
#define TRADESKILL_HERBALISM 7
|
||||
#define TRADESKILL_LEATHERWORKING 8
|
||||
#define TRADESKILL_POISONS 9
|
||||
#define TRADESKILL_TAILORING 10
|
||||
#define TRADESKILL_MINING 11
|
||||
#define TRADESKILL_FISHING 12
|
||||
#define TRADESKILL_SKINNING 13
|
||||
#define TRADESKILL_JEWELCRAFTING 14
|
||||
|
||||
#define TRADESKILL_LEVEL_NONE 0
|
||||
#define TRADESKILL_LEVEL_APPRENTICE 1
|
||||
#define TRADESKILL_LEVEL_JOURNEYMAN 2
|
||||
#define TRADESKILL_LEVEL_EXPERT 3
|
||||
#define TRADESKILL_LEVEL_ARTISAN 4
|
||||
#define TRADESKILL_LEVEL_MASTER 5
|
||||
|
||||
// Gossip defines
|
||||
|
||||
#define GOSSIP_ACTION_TRADE 1
|
||||
#define GOSSIP_ACTION_TRAIN 2
|
||||
#define GOSSIP_ACTION_TAXI 3
|
||||
#define GOSSIP_ACTION_GUILD 4
|
||||
#define GOSSIP_ACTION_BATTLE 5
|
||||
#define GOSSIP_ACTION_BANK 6
|
||||
#define GOSSIP_ACTION_INN 7
|
||||
#define GOSSIP_ACTION_HEAL 8
|
||||
#define GOSSIP_ACTION_TABARD 9
|
||||
#define GOSSIP_ACTION_AUCTION 10
|
||||
#define GOSSIP_ACTION_INN_INFO 11
|
||||
#define GOSSIP_ACTION_UNLEARN 12
|
||||
#define GOSSIP_ACTION_INFO_DEF 1000
|
||||
|
||||
#define GOSSIP_SENDER_MAIN 1
|
||||
#define GOSSIP_SENDER_INN_INFO 2
|
||||
#define GOSSIP_SENDER_INFO 3
|
||||
#define GOSSIP_SENDER_SEC_PROFTRAIN 4
|
||||
#define GOSSIP_SENDER_SEC_CLASSTRAIN 5
|
||||
#define GOSSIP_SENDER_SEC_BATTLEINFO 6
|
||||
|
||||
#define DEFAULT_GOSSIP_MESSAGE 0xffffff
|
||||
|
||||
extern uint32 GetSkillLevel(Player *player,uint32 skill);
|
||||
|
||||
// Defined functions to use with player.
|
||||
|
||||
#define ADD_GOSSIP_ITEM(a,b,c,d,e,f) PlayerTalkClass->GetGossipMenu()->AddMenuItem(a,b,c,d,e,f)
|
||||
#define SEND_GOSSIP_MENU(a,b) PlayerTalkClass->SendGossipMenu(a,b)
|
||||
#define SEND_POI(a,b,c,d,e,f) PlayerTalkClass->SendPointOfInterest(a,b,c,d,e,f)
|
||||
#define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip();
|
||||
|
||||
#define QUEST_DIALOG_STATUS(a,b,c) GetSession()->getDialogStatus(a,b,c)
|
||||
#define SEND_QUEST_DETAILS(a,b,c) PlayerTalkClass->SendQuestDetails(a,b,c)
|
||||
#define SEND_REQUESTEDITEMS(a,b,c,d) PlayerTalkClass->SendRequestedItems(a,b,c,d)
|
||||
|
||||
#define SEND_VENDORLIST(a) GetSession()->SendListInventory(a)
|
||||
#define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a)
|
||||
#define SEND_BANKERLIST(a) GetSession()->SendShowBank(a)
|
||||
#define SEND_TABARDLIST(a) GetSession()->SendTabardVendorActivate(a)
|
||||
#define SEND_AUCTIONLIST(a) GetSession()->SendAuctionHello(a)
|
||||
#define SEND_TAXILIST(a) GetSession()->SendTaxiStatus(a)
|
||||
#define SEND_SPRESURRECT() GetSession()->SendSpiritResurrect()
|
||||
#define GET_HONORRANK() GetHonorRank()
|
||||
|
||||
// -----------------------------------
|
||||
#endif
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
#endif
|
||||
//#define WIN32
|
||||
|
||||
#ifdef WIN32
|
||||
//#include <windows.h>
|
||||
#define MANGOS_DLL_EXPORT extern "C" __declspec(dllexport)
|
||||
#elif defined( __GNUC__ )
|
||||
#define MANGOS_DLL_EXPORT extern "C"
|
||||
#else
|
||||
#define MANGOS_DLL_EXPORT extern "C" export
|
||||
#endif
|
||||
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
BOOL APIENTRY DllMain( HANDLE /*hModule*/, DWORD /*ul_reason_for_call*/, LPVOID /*lpReserved*/)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user