[svn] * Proper SVN structure
--HG-- branch : trunk
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/**
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@file Vector2int16.h
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@maintainer Morgan McGuire, [email protected]
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@created 2003-08-09
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@edited 2004-01-03
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Copyright 2000-2006, Morgan McGuire.
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All rights reserved.
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*/
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#ifndef VECTOR2INT16_H
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#define VECTOR2INT16_H
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#include "G3D/platform.h"
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#include "G3D/g3dmath.h"
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namespace G3D {
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/**
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A Vector2 that packs its fields into uint16s.
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*/
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#ifdef G3D_WIN32
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// Switch to tight alignment
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#pragma pack(push, 2)
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#endif
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class Vector2int16 {
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private:
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// Hidden operators
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bool operator<(const Vector2int16&) const;
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bool operator>(const Vector2int16&) const;
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bool operator<=(const Vector2int16&) const;
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bool operator>=(const Vector2int16&) const;
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public:
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G3D::int16 x;
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G3D::int16 y;
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Vector2int16() : x(0), y(0) {}
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Vector2int16(G3D::int16 _x, G3D::int16 _y) : x(_x), y(_y){}
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Vector2int16(const class Vector2& v);
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inline G3D::int16& operator[] (int i) {
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debugAssert(((unsigned int)i) <= 1);
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return ((G3D::int16*)this)[i];
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}
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inline const G3D::int16& operator[] (int i) const {
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debugAssert(((unsigned int)i) <= 1);
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return ((G3D::int16*)this)[i];
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}
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inline bool operator== (const Vector2int16& rkVector) const {
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return ((int32*)this)[0] == ((int32*)&rkVector)[0];
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}
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inline bool operator!= (const Vector2int16& rkVector) const {
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return ((int32*)this)[0] != ((int32*)&rkVector)[0];
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}
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}
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#if defined(G3D_LINUX) || defined(G3D_OSX)
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__attribute((aligned(1)))
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#endif
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;
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#ifdef G3D_WIN32
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#pragma pack(pop)
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#endif
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}
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#endif
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