*Fix a crash caused by invalid mapid in player save. Thanks to Visagalis
--HG-- branch : trunk
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+3
-3
@@ -14822,9 +14822,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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_LoadBGData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBGDATA));
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MapEntry const * mapEntry = sMapStore.LookupEntry(mapId);
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if(!IsPositionValid())
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if(!mapEntry || !IsPositionValid())
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{
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sLog.outError("Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
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sLog.outError("Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,mapId,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
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RelocateToHomebind();
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}
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// Player was saved in Arena or Bg
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@@ -14950,7 +14950,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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// Map could be changed before
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mapEntry = sMapStore.LookupEntry(mapId);
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// client without expansion support
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if(GetSession()->Expansion() < mapEntry->Expansion())
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if(mapEntry && GetSession()->Expansion() < mapEntry->Expansion())
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{
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sLog.outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), mapId);
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RelocateToHomebind();
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