merge
--HG-- branch : trunk
This commit is contained in:
+14
-9
@@ -814,9 +814,10 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
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// if both players are in different bgs
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// if both players are in different bgs
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else if (target->GetBattleGroundId() && m_session->GetPlayer()->GetBattleGroundId() != target->GetBattleGroundId())
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else if (target->GetBattleGroundId() && m_session->GetPlayer()->GetBattleGroundId() != target->GetBattleGroundId())
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{
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{
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PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,nameLink.c_str());
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target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff
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SetSentErrorMessage(true);
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//PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,nameLink.c_str());
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return false;
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//SetSentErrorMessage(true);
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//return false;
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}
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}
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// all's well, set bg id
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// all's well, set bg id
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// when porting out from the bg, it will be reset to 0
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// when porting out from the bg, it will be reset to 0
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@@ -829,10 +830,11 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
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Map* cMap = target->GetMap();
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Map* cMap = target->GetMap();
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if (cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId())
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if (cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId())
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{
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{
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target->UnbindInstance(pMap->GetInstanceId(), target->GetDifficulty(), true);
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// cannot summon from instance to instance
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// cannot summon from instance to instance
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PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
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//PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
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SetSentErrorMessage(true);
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//SetSentErrorMessage(true);
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return false;
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//return false;
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}
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}
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// we are in instance, and can summon only player in our group with us as lead
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// we are in instance, and can summon only player in our group with us as lead
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@@ -865,6 +867,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
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float x,y,z;
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float x,y,z;
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m_session->GetPlayer()->GetClosePoint(x,y,z,target->GetObjectSize());
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m_session->GetPlayer()->GetClosePoint(x,y,z,target->GetObjectSize());
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target->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,target->GetOrientation());
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target->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,target->GetOrientation());
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target->SetPhaseMask(m_session->GetPlayer()->GetPhaseMask(), true);
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}
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}
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else
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else
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{
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{
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@@ -928,9 +931,10 @@ bool ChatHandler::HandleGonameCommand(const char* args)
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// if both players are in different bgs
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// if both players are in different bgs
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else if (_player->GetBattleGroundId() && _player->GetBattleGroundId() != target->GetBattleGroundId())
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else if (_player->GetBattleGroundId() && _player->GetBattleGroundId() != target->GetBattleGroundId())
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{
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{
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PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chrNameLink.c_str());
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_player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff
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SetSentErrorMessage(true);
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//PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chrNameLink.c_str());
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return false;
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//SetSentErrorMessage(true);
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//return false;
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}
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}
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// all's well, set bg id
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// all's well, set bg id
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// when porting out from the bg, it will be reset to 0
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// when porting out from the bg, it will be reset to 0
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@@ -1002,6 +1006,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
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target->GetContactPoint(_player,x,y,z);
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target->GetContactPoint(_player,x,y,z);
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_player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
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_player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
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_player->SetPhaseMask(target->GetPhaseMask(), true);
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}
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}
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else
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else
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{
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{
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