*Better fix for judgements

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-13 18:32:32 +02:00
parent 9056165453
commit 9aab389937
+4 -4
View File
@@ -2767,7 +2767,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
{
WeaponAttackType attType = BASE_ATTACK;
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && IsRangedWeaponSpell(spell))
// Check damage class instead of attack type to correctly handle judgements
// - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
attType = RANGED_ATTACK;
// bonus from skills is 0.04% per skill Diff
@@ -2809,9 +2811,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
return SPELL_MISS_NONE;
// Ranged attack cannot be parry/dodge only deflect
// Check damage class instead of attack type to correctly handle judgements
// - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
if (attType == RANGED_ATTACK)
{
// only if in front
if (pVictim->HasInArc(M_PI,this))