*Better fix for judgements

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-13 18:32:32 +02:00
parent 9056165453
commit 9aab389937
+4 -4
View File
@@ -2767,7 +2767,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
{ {
WeaponAttackType attType = BASE_ATTACK; WeaponAttackType attType = BASE_ATTACK;
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && IsRangedWeaponSpell(spell)) // Check damage class instead of attack type to correctly handle judgements
// - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
attType = RANGED_ATTACK; attType = RANGED_ATTACK;
// bonus from skills is 0.04% per skill Diff // bonus from skills is 0.04% per skill Diff
@@ -2809,9 +2811,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
return SPELL_MISS_NONE; return SPELL_MISS_NONE;
// Ranged attack cannot be parry/dodge only deflect // Ranged attack cannot be parry/dodge only deflect
// Check damage class instead of attack type to correctly handle judgements if (attType == RANGED_ATTACK)
// - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
{ {
// only if in front // only if in front
if (pVictim->HasInArc(M_PI,this)) if (pVictim->HasInArc(M_PI,this))