avoid send movement packet at death twice, cleanup
--HG-- branch : trunk
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@@ -1448,11 +1448,6 @@ void Player::setDeathState(DeathState s)
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
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// For some reason movement packet is always to be issued on death
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// send if not going to fall down
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if (!IsFlying() || GetTransport())
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SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0);
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}
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Unit::setDeathState(s);
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