*Do not allow dk to teleport out of start map without completing required quests.
*Remove some useless quest status enum. --HG-- branch : trunk
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+6
-2
@@ -1737,6 +1737,10 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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}
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else
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{
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if(getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !isGameMaster()
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&& !IsActiveQuest(13188) && !IsActiveQuest(13189))
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return false;
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// far teleport to another map
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Map* oldmap = IsInWorld() ? GetMap() : NULL;
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// check if we can enter before stopping combat / removing pet / totems / interrupting spells
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@@ -12468,8 +12472,8 @@ void Player::PrepareQuestMenu( uint64 guid )
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qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
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else if ( status == QUEST_STATUS_INCOMPLETE )
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qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
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else if (status == QUEST_STATUS_AVAILABLE )
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qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
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//else if (status == QUEST_STATUS_AVAILABLE )
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// qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
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}
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for(QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i)
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