Buildsystem: Make core buildable under Windows again

- changed OpenSSL detection of headers around slightly
- changed paths to MySQL-headers on Windows in a few files
- removed precompiled header for scripts being built when building game
- added requirement of building revision.h to be built before building shared
- added some generic buildfixes (thanks zor)
- use resource-files, allowing for icons to show up on windows

--HG--
branch : trunk
This commit is contained in:
click
2010-08-08 03:33:21 +02:00
parent 8082363fc1
commit 9a8342abb7
11 changed files with 42 additions and 34 deletions
+1 -14
View File
@@ -40,6 +40,7 @@
#include "ace/Singleton.h"
#include "SQLStorage.h"
#include "Vehicle.h"
#include "Weather.h"
#include "ObjectMgr.h"
#include <string>
#include <map>
@@ -294,20 +295,6 @@ struct QuestPOI
typedef std::vector<QuestPOI> QuestPOIVector;
typedef UNORDERED_MAP<uint32, QuestPOIVector> QuestPOIMap;
#define WEATHER_SEASONS 4
struct WeatherSeasonChances
{
uint32 rainChance;
uint32 snowChance;
uint32 stormChance;
};
struct WeatherData
{
WeatherSeasonChances data[WEATHER_SEASONS];
uint32 ScriptId;
};
struct GraveYardData
{
uint32 safeLocId;