Buildsystem: Make core buildable under Windows again
- changed OpenSSL detection of headers around slightly - changed paths to MySQL-headers on Windows in a few files - removed precompiled header for scripts being built when building game - added requirement of building revision.h to be built before building shared - added some generic buildfixes (thanks zor) - use resource-files, allowing for icons to show up on windows --HG-- branch : trunk
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@@ -40,6 +40,7 @@
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#include "ace/Singleton.h"
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#include "SQLStorage.h"
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#include "Vehicle.h"
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#include "Weather.h"
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#include "ObjectMgr.h"
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#include <string>
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#include <map>
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@@ -294,20 +295,6 @@ struct QuestPOI
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typedef std::vector<QuestPOI> QuestPOIVector;
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typedef UNORDERED_MAP<uint32, QuestPOIVector> QuestPOIMap;
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#define WEATHER_SEASONS 4
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struct WeatherSeasonChances
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{
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uint32 rainChance;
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uint32 snowChance;
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uint32 stormChance;
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};
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struct WeatherData
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{
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WeatherSeasonChances data[WEATHER_SEASONS];
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uint32 ScriptId;
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};
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struct GraveYardData
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{
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uint32 safeLocId;
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