DB/Creature:
- Nuke the hacky column DeathState. - Removed some hacks from Kologarn script, including some cleanup. - Removed set deathstate command. BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
This commit is contained in:
@@ -142,9 +142,8 @@ lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGrou
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m_PlayerDamageReq(0), m_lootMoney(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemoveTime(0), m_respawnTime(0),
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m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
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m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
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m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_creatureInfo(NULL), m_creatureData(NULL),
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m_formation(NULL)
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m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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m_creatureInfo(NULL), m_creatureData(NULL), m_formation(NULL)
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{
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m_regenTimer = CREATURE_REGEN_INTERVAL;
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m_valuesCount = UNIT_END;
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@@ -229,7 +228,7 @@ void Creature::SearchFormation()
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void Creature::RemoveCorpse(bool setSpawnTime)
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{
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if ((getDeathState() != CORPSE && !m_isDeadByDefault) || (getDeathState() != ALIVE && m_isDeadByDefault))
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if (getDeathState() != CORPSE)
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return;
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m_corpseRemoveTime = time(NULL);
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@@ -471,9 +470,6 @@ void Creature::Update(uint32 diff)
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}
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case CORPSE:
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{
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if (m_isDeadByDefault)
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break;
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if (m_groupLootTimer && lootingGroupLowGUID)
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{
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// for delayed spells
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@@ -504,15 +500,6 @@ void Creature::Update(uint32 diff)
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}
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case ALIVE:
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{
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if (m_isDeadByDefault)
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{
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if (m_corpseRemoveTime <= time(NULL))
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{
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RemoveCorpse(false);
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sLog->outStaticDebug("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
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}
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}
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Unit::Update(diff);
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// creature can be dead after Unit::Update call
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@@ -1082,7 +1069,6 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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data.currentwaypoint = 0;
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data.curhealth = GetHealth();
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data.curmana = GetPower(POWER_MANA);
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data.is_dead = m_isDeadByDefault;
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// prevent add data integrity problems
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data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE
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? IDLE_MOTION_TYPE : GetDefaultMovementType();
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@@ -1114,7 +1100,6 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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<< (uint32) (0) << ", " //currentwaypoint
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<< GetHealth() << ", " //curhealth
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<< GetPower(POWER_MANA) << ", " //curmana
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<< (m_isDeadByDefault ? 1 : 0) << ", " //is_dead
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<< GetDefaultMovementType() << ", " //default movement generator type
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<< npcflag << ", "
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<< unit_flags << ", "
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@@ -1292,8 +1277,7 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
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m_respawnradius = data->spawndist;
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m_respawnDelay = data->spawntimesecs;
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m_isDeadByDefault = data->is_dead;
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m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
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m_deathState = ALIVE;
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m_respawnTime = sObjectMgr->GetCreatureRespawnTime(m_DBTableGuid, GetInstanceId());
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if (m_respawnTime) // respawn on Update
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@@ -1404,7 +1388,7 @@ bool Creature::isVisibleForInState(WorldObject const* seer) const
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if (!Unit::isVisibleForInState(seer))
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return false;
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if (isAlive() || (m_isDeadByDefault && m_deathState == CORPSE) || m_corpseRemoveTime > time(NULL))
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if (isAlive() || m_corpseRemoveTime > time(NULL))
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return true;
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return false;
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@@ -1495,7 +1479,9 @@ float Creature::GetAttackDistance(Unit const* pl) const
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void Creature::setDeathState(DeathState s)
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{
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if ((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault))
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Unit::setDeathState(s);
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if (s == JUST_DIED)
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{
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m_corpseRemoveTime = time(NULL) + m_corpseDelay;
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m_respawnTime = time(NULL) + m_respawnDelay + m_corpseDelay;
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@@ -1503,11 +1489,7 @@ void Creature::setDeathState(DeathState s)
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// always save boss respawn time at death to prevent crash cheating
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if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
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SaveRespawnTime();
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}
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Unit::setDeathState(s);
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if (s == JUST_DIED)
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{
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SetUInt64Value(UNIT_FIELD_TARGET, 0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
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SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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@@ -1608,15 +1590,7 @@ void Creature::Respawn(bool force)
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CreatureTemplate const *cinfo = GetCreatureInfo();
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SelectLevel(cinfo);
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if (m_isDeadByDefault)
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{
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setDeathState(JUST_DIED);
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i_motionMaster.Clear();
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ClearUnitState(uint32(UNIT_STAT_ALL_STATE));
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LoadCreaturesAddon(true);
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}
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else
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setDeathState(JUST_ALIVED);
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setDeathState(JUST_ALIVED);
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uint32 displayID = GetNativeDisplayId();
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CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
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@@ -254,7 +254,6 @@ struct CreatureData
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uint32 currentwaypoint;
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uint32 curhealth;
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uint32 curmana;
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bool is_dead;
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uint8 movementType;
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uint8 spawnMask;
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uint32 npcflag;
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@@ -603,7 +602,6 @@ class Creature : public Unit, public GridObject<Creature>
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void SetCurrentCell(Cell const& cell) { m_currentCell = cell; }
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void RemoveCorpse(bool setSpawnTime = true);
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bool isDeadByDefault() const { return m_isDeadByDefault; };
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void ForcedDespawn(uint32 timeMSToDespawn = 0);
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void DespawnOrUnsummon(uint32 msTimeToDespawn = 0);
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@@ -656,7 +654,6 @@ class Creature : public Unit, public GridObject<Creature>
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void SetFormation(CreatureGroup *formation) {m_formation = formation;}
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Unit *SelectVictim();
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void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;}
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void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; }
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bool IsReputationGainDisabled() { return DisableReputationGain; }
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@@ -713,7 +710,6 @@ class Creature : public Unit, public GridObject<Creature>
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bool m_AlreadySearchedAssistance;
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bool m_regenHealth;
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bool m_AI_locked;
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bool m_isDeadByDefault;
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SpellSchoolMask m_meleeDamageSchoolMask;
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uint32 m_originalEntry;
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@@ -1434,8 +1434,8 @@ void ObjectMgr::LoadCreatures()
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// 0 1 2 3 4 5 6 7 8 9 10
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, "
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// 11 12 13 14 15 16 17 18 19 20 21 22
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"currentwaypoint, curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags "
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// 11 12 13 14 15 16 17 18 19 20 21
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"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags "
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"FROM creature "
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"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
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"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
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@@ -1494,15 +1494,14 @@ void ObjectMgr::LoadCreatures()
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data.currentwaypoint= fields[11].GetUInt32();
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data.curhealth = fields[12].GetUInt32();
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data.curmana = fields[13].GetUInt32();
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data.is_dead = fields[14].GetBool();
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data.movementType = fields[15].GetUInt8();
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data.spawnMask = fields[16].GetUInt8();
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data.phaseMask = fields[17].GetUInt16();
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int16 gameEvent = fields[18].GetInt16();
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uint32 PoolId = fields[19].GetUInt32();
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data.npcflag = fields[20].GetUInt32();
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data.unit_flags = fields[21].GetUInt32();
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data.dynamicflags = fields[22].GetUInt32();
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data.movementType = fields[14].GetUInt8();
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data.spawnMask = fields[15].GetUInt8();
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data.phaseMask = fields[16].GetUInt16();
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int16 gameEvent = fields[17].GetInt16();
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uint32 PoolId = fields[18].GetUInt32();
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data.npcflag = fields[19].GetUInt32();
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data.unit_flags = fields[20].GetUInt32();
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data.dynamicflags = fields[21].GetUInt32();
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MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
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if (!mapEntry)
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@@ -1724,7 +1723,6 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float
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data.currentwaypoint = 0;
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data.curhealth = stats->GenerateHealth(cInfo);
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data.curmana = stats->GenerateMana(cInfo);
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data.is_dead = false;
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data.movementType = cInfo->MovementType;
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data.spawnMask = 1;
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data.phaseMask = PHASEMASK_NORMAL;
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@@ -498,7 +498,7 @@ namespace Trinity
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bool operator()(Creature* u)
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{
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if (i_funit->GetTypeId() != TYPEID_PLAYER || !((Player*)i_funit)->isHonorOrXPTarget(u) ||
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u->getDeathState() != CORPSE || u->isDeadByDefault() || u->isInFlight() ||
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u->getDeathState() != CORPSE || u->isInFlight() ||
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(u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0 ||
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(u->GetDisplayId() != u->GetNativeDisplayId()))
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return false;
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@@ -525,7 +525,7 @@ namespace Trinity
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}
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bool operator()(Creature* u)
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{
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if (u->getDeathState() != CORPSE || u->isInFlight() || u->isDeadByDefault() ||
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if (u->getDeathState() != CORPSE || u->isInFlight() ||
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(u->GetDisplayId() != u->GetNativeDisplayId()) ||
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(u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) != 0)
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return false;
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@@ -2516,7 +2516,6 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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|| (m_targets.GetUnitTarget()->getDeathState() == CORPSE
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&& m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId()
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&& m_targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT
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&& !m_targets.GetUnitTarget()->ToCreature()->isDeadByDefault()
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&& !(m_targets.GetUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)
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&& m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId()))))
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{
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@@ -63,7 +63,6 @@ public:
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static ChatCommand npcSetCommandTable[] =
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{
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{ "allowmove", SEC_ADMINISTRATOR, false, &HandleNpcSetAllowMovementCommand, "", NULL },
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{ "deathstate", SEC_GAMEMASTER, false, &HandleNpcSetDeathStateCommand, "", NULL },
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{ "entry", SEC_ADMINISTRATOR, false, &HandleNpcSetEntryCommand, "", NULL },
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{ "factionid", SEC_GAMEMASTER, false, &HandleNpcSetFactionIdCommand, "", NULL },
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{ "flag", SEC_GAMEMASTER, false, &HandleNpcSetFlagCommand, "", NULL },
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@@ -1157,37 +1156,6 @@ public:
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return true;
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}
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//npc deathstate handling
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static bool HandleNpcSetDeathStateCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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Creature* pCreature = handler->getSelectedCreature();
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if (!pCreature || pCreature->isPet())
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{
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handler->SendSysMessage(LANG_SELECT_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (strncmp(args, "on", 3) == 0)
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pCreature->SetDeadByDefault(true);
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else if (strncmp(args, "off", 4) == 0)
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pCreature->SetDeadByDefault(false);
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else
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{
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handler->SendSysMessage(LANG_USE_BOL);
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handler->SetSentErrorMessage(true);
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return false;
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}
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pCreature->SaveToDB();
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pCreature->Respawn();
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return true;
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}
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static bool HandleNpcAddFormationCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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@@ -85,7 +85,7 @@ enum Yells
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SAY_BERSERK = -1603238,
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};
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enum
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enum Achievemments
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{
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ACHIEV_DISARMED_START_EVENT = 21687,
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};
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@@ -95,14 +95,9 @@ class boss_kologarn : public CreatureScript
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public:
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boss_kologarn() : CreatureScript("boss_kologarn") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return GetUlduarAI<boss_kologarnAI>(pCreature);
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}
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struct boss_kologarnAI : public BossAI
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{
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boss_kologarnAI(Creature *pCreature) : BossAI(pCreature, BOSS_KOLOGARN), vehicle(pCreature->GetVehicleKit()),
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boss_kologarnAI(Creature* creature) : BossAI(creature, BOSS_KOLOGARN), vehicle(creature->GetVehicleKit()),
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left(false), right(false)
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{
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ASSERT(vehicle);
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@@ -115,7 +110,7 @@ class boss_kologarn : public CreatureScript
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Reset();
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}
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Vehicle *vehicle;
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Vehicle* vehicle;
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bool left, right;
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uint64 eyebeamTarget;
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@@ -140,7 +135,7 @@ class boss_kologarn : public CreatureScript
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void Reset()
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{
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_Reset();
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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eyebeamTarget = 0;
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}
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@@ -149,7 +144,8 @@ class boss_kologarn : public CreatureScript
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DoScriptText(SAY_DEATH, me);
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DoCast(SPELL_KOLOGARN_PACIFY);
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me->GetMotionMaster()->MoveTargetedHome();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetCorpseDelay(604800); // Prevent corpse from despawning.
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_JustDied();
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}
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@@ -204,8 +200,7 @@ class boss_kologarn : public CreatureScript
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if (!right && !left)
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events.ScheduleEvent(EVENT_STONE_SHOUT, 5000);
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if (instance)
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instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_DISARMED_START_EVENT);
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instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_DISARMED_START_EVENT);
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}
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else
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{
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@@ -234,7 +229,6 @@ class boss_kologarn : public CreatureScript
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summon->CastSpell(summon, SPELL_FOCUSED_EYEBEAM_PERIODIC, true);
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summon->CastSpell(summon, SPELL_FOCUSED_EYEBEAM_VISUAL, true);
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summon->SetReactState(REACT_PASSIVE);
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summon->SetFlag(UNIT_FIELD_ATTACK_POWER, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
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// One of the above spells is a channeled spell, we need to clear this unit state for MoveChase to work
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summon->ClearUnitState(UNIT_STAT_CASTING);
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@@ -249,7 +243,7 @@ class boss_kologarn : public CreatureScript
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}
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(uint32 const diff)
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{
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if (!UpdateVictim())
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return;
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@@ -289,14 +283,14 @@ class boss_kologarn : public CreatureScript
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break;
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case EVENT_RESPAWN_LEFT_ARM:
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{
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if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_LEFT_ARM) : 0))
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if (Creature* arm = Unit::GetCreature(*me, instance->GetData64(DATA_LEFT_ARM)))
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RespawnArm(arm->ToCreature());
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events.CancelEvent(EVENT_RESPAWN_LEFT_ARM);
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break;
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}
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case EVENT_RESPAWN_RIGHT_ARM:
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{
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if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_RIGHT_ARM) : 0))
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if (Creature* arm = Unit::GetCreature(*me, instance->GetData64(DATA_RIGHT_ARM)))
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RespawnArm(arm->ToCreature());
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events.CancelEvent(EVENT_RESPAWN_RIGHT_ARM);
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break;
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@@ -312,8 +306,7 @@ class boss_kologarn : public CreatureScript
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}
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break;
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case EVENT_FOCUSED_EYEBEAM:
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Unit* eyebeamTargetUnit = SelectTarget(SELECT_TARGET_FARTHEST, 0, 0, true);
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if (eyebeamTargetUnit)
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if (Unit* eyebeamTargetUnit = SelectTarget(SELECT_TARGET_FARTHEST, 0, 0, true))
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{
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eyebeamTarget = eyebeamTargetUnit->GetGUID();
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DoCast(SPELL_SUMMON_FOCUSED_EYEBEAM);
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@@ -335,6 +328,11 @@ class boss_kologarn : public CreatureScript
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arm->CastSpell(arm, SPELL_ARM_ENTER_VISUAL, true);
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return GetUlduarAI<boss_kologarnAI>(creature);
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}
|
||||
};
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class spell_ulduar_rubble_summon : public SpellScriptLoader
|
||||
@@ -374,14 +372,14 @@ class spell_ulduar_rubble_summon : public SpellScriptLoader
|
||||
class StoneGripTargetSelector : public std::unary_function<Unit *, bool>
|
||||
{
|
||||
public:
|
||||
StoneGripTargetSelector(Creature* me, const Unit* victim) : _me(me), _victim(victim) {}
|
||||
StoneGripTargetSelector(Creature* me, Unit const* victim) : _me(me), _victim(victim) {}
|
||||
|
||||
bool operator() (Unit* pTarget)
|
||||
bool operator() (Unit* target)
|
||||
{
|
||||
if (pTarget == _victim && _me->getThreatManager().getThreatList().size() > 1)
|
||||
if (target == _victim && _me->getThreatManager().getThreatList().size() > 1)
|
||||
return true;
|
||||
|
||||
if (pTarget->GetTypeId() != TYPEID_PLAYER)
|
||||
if (target->GetTypeId() != TYPEID_PLAYER)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -472,11 +470,8 @@ class spell_ulduar_cancel_stone_grip : public SpellScriptLoader
|
||||
|
||||
void HandleScript(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
Unit* target = this->GetHitPlayer();
|
||||
if (!target)
|
||||
return;
|
||||
|
||||
if (!target->GetVehicle())
|
||||
Unit* target = GetHitUnit();
|
||||
if (!target || !target->GetVehicle())
|
||||
return;
|
||||
|
||||
switch (target->GetMap()->GetDifficulty())
|
||||
@@ -506,38 +501,38 @@ class spell_ulduar_cancel_stone_grip : public SpellScriptLoader
|
||||
|
||||
class spell_ulduar_squeezed_lifeless : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_ulduar_squeezed_lifeless() : SpellScriptLoader("spell_ulduar_squeezed_lifeless") { }
|
||||
public:
|
||||
spell_ulduar_squeezed_lifeless() : SpellScriptLoader("spell_ulduar_squeezed_lifeless") { }
|
||||
|
||||
class spell_ulduar_squeezed_lifeless_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_ulduar_squeezed_lifeless_SpellScript);
|
||||
|
||||
void HandleInstaKill(SpellEffIndex /*effIndex*/)
|
||||
class spell_ulduar_squeezed_lifeless_SpellScript : public SpellScript
|
||||
{
|
||||
if (!GetHitPlayer()->GetVehicle())
|
||||
return;
|
||||
PrepareSpellScript(spell_ulduar_squeezed_lifeless_SpellScript);
|
||||
|
||||
Position pos;
|
||||
pos.m_positionX = 1756.25f + irand(-3, 3);
|
||||
pos.m_positionY = -8.3f + irand(-3, 3);
|
||||
pos.m_positionZ = 448.8f;
|
||||
pos.m_orientation = M_PI;
|
||||
GetHitPlayer()->DestroyForNearbyPlayers();
|
||||
GetHitPlayer()->ExitVehicle(&pos);
|
||||
GetHitPlayer()->UpdateObjectVisibility(false);
|
||||
}
|
||||
void HandleInstaKill(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (!GetHitPlayer() || !GetHitPlayer()->GetVehicle())
|
||||
return;
|
||||
|
||||
void Register()
|
||||
Position pos;
|
||||
pos.m_positionX = 1756.25f + irand(-3, 3);
|
||||
pos.m_positionY = -8.3f + irand(-3, 3);
|
||||
pos.m_positionZ = 448.8f;
|
||||
pos.m_orientation = M_PI;
|
||||
GetHitPlayer()->DestroyForNearbyPlayers();
|
||||
GetHitPlayer()->ExitVehicle(&pos);
|
||||
GetHitPlayer()->UpdateObjectVisibility(false);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffect += SpellEffectFn(spell_ulduar_squeezed_lifeless_SpellScript::HandleInstaKill, EFFECT_1, SPELL_EFFECT_INSTAKILL);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
OnEffect += SpellEffectFn(spell_ulduar_squeezed_lifeless_SpellScript::HandleInstaKill, EFFECT_1, SPELL_EFFECT_INSTAKILL);
|
||||
return new spell_ulduar_squeezed_lifeless_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_ulduar_squeezed_lifeless_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_ulduar_stone_grip_absorb : public SpellScriptLoader
|
||||
@@ -588,8 +583,8 @@ class spell_ulduar_stone_grip : public SpellScriptLoader
|
||||
|
||||
void OnRemoveStun(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (Player* pOwner = GetOwner()->ToPlayer())
|
||||
pOwner->RemoveAurasDueToSpell(aurEff->GetAmount());
|
||||
if (Player* owner = GetOwner()->ToPlayer())
|
||||
owner->RemoveAurasDueToSpell(aurEff->GetAmount());
|
||||
}
|
||||
|
||||
void OnRemoveVehicle(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode)
|
||||
@@ -600,13 +595,13 @@ class spell_ulduar_stone_grip : public SpellScriptLoader
|
||||
if (GetOwner()->GetTypeId() != TYPEID_UNIT)
|
||||
return;
|
||||
|
||||
Player* pCaster = GetCaster() ? GetCaster()->ToPlayer() : NULL;
|
||||
if (!pCaster || !pCaster->IsOnVehicle(GetOwner()->ToUnit()))
|
||||
Player* caster = GetCaster() ? GetCaster()->ToPlayer() : NULL;
|
||||
if (!caster || !caster->IsOnVehicle(GetOwner()->ToUnit()))
|
||||
return;
|
||||
|
||||
pCaster->RemoveAurasDueToSpell(GetId());
|
||||
pCaster->ExitVehicle();
|
||||
pCaster->GetMotionMaster()->MoveJump(1756.25f + irand(-3, 3), -8.3f + irand(-3, 3), 448.8f, 5.0f, 5.0f);
|
||||
caster->RemoveAurasDueToSpell(GetId());
|
||||
caster->ExitVehicle();
|
||||
caster->GetMotionMaster()->MoveJump(1756.25f + irand(-3, 3), -8.3f + irand(-3, 3), 448.8f, 5.0f, 5.0f);
|
||||
PreventDefaultAction();
|
||||
}
|
||||
|
||||
@@ -652,7 +647,6 @@ class spell_kologarn_stone_shout : public SpellScriptLoader
|
||||
void AddSC_boss_kologarn()
|
||||
{
|
||||
new boss_kologarn();
|
||||
|
||||
new spell_ulduar_rubble_summon();
|
||||
new spell_ulduar_squeezed_lifeless();
|
||||
new spell_ulduar_cancel_stone_grip();
|
||||
|
||||
@@ -212,23 +212,6 @@ class instance_ulduar : public InstanceMapScript
|
||||
case NPC_KOLOGARN:
|
||||
KologarnGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_KOLOGARN_BRIDGE:
|
||||
// The below hacks are courtesy of the grid/visibilitysystem
|
||||
if (GetBossState(BOSS_KOLOGARN) == DONE)
|
||||
{
|
||||
creature->SetDeadByDefault(true);
|
||||
creature->setDeathState(CORPSE);
|
||||
creature->DestroyForNearbyPlayers();
|
||||
creature->UpdateObjectVisibility(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
creature->SetDeadByDefault(false);
|
||||
creature->setDeathState(CORPSE);
|
||||
creature->RemoveCorpse(true);
|
||||
}
|
||||
break;
|
||||
|
||||
case NPC_AURIAYA:
|
||||
AuriayaGUID = creature->GetGUID();
|
||||
break;
|
||||
|
||||
@@ -80,7 +80,6 @@ enum UlduarNPCs
|
||||
NPC_MOLGEIM = 32927,
|
||||
NPC_BRUNDIR = 32857,
|
||||
NPC_KOLOGARN = 32930,
|
||||
NPC_KOLOGARN_BRIDGE = 34297,
|
||||
NPC_FOCUSED_EYEBEAM = 33632,
|
||||
NPC_FOCUSED_EYEBEAM_RIGHT = 33802,
|
||||
NPC_LEFT_ARM = 32933,
|
||||
|
||||
@@ -63,19 +63,14 @@ uint32 OPvPCapturePointNA::GetAliveGuardsCount()
|
||||
case NA_NPC_GUARD_13:
|
||||
case NA_NPC_GUARD_14:
|
||||
case NA_NPC_GUARD_15:
|
||||
{
|
||||
if (Creature* cr = HashMapHolder<Creature>::Find(itr->second))
|
||||
{
|
||||
if (Creature* cr = HashMapHolder<Creature>::Find(itr->second))
|
||||
{
|
||||
if (cr->isAlive())
|
||||
++cnt;
|
||||
}
|
||||
else if (CreatureData const* cd = sObjectMgr->GetCreatureData(GUID_LOPART(itr->second)))
|
||||
{
|
||||
if (!cd->is_dead)
|
||||
++cnt;
|
||||
}
|
||||
if (cr->isAlive())
|
||||
++cnt;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1235,7 +1235,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
|
||||
switch (GetId())
|
||||
{
|
||||
case 66668:
|
||||
factor = 0.01;
|
||||
factor = 0.01f;
|
||||
baseItemLevel = 205;
|
||||
break;
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user